My three least favorite games are The Legend of Zelda, The Adventure of Link, and Four Swords Adventures. I have beaten Four Swords Adventures, and I have attempted the other two multiple times. Those two I dislike because they do not feel like most Zelda games. Older fans would probably argue and say that most Zelda games are out of touch with the originals, making the originals the true definition of a Zelda game, but I disagree. The older games are obviously different because the developers decided to change directions with the series, so the current games are the face of Zelda. I will never enjoy the originals even if I do someday beat them because they do not feel like Zelda games to me.
Four Swords Adventures is a different matter. In opposition to Hyrule Historia's official timeline, I prefer to place this game between Four Swords and Ocarina of Time. (It can work, I promise you.) Because of this placement, the story of Four Swords Adventures ties in directly with the events of Skyward Sword and Twilight Princess—according to my theory. Nintendo's cop-out way of throwing it on the end of Twilight Princess, where it was conveniently out of the way, does not do it justice. They decided that each game should be basically self-contained, so that their backstories cannot overlap at all unless stated officially by them. But by shuffling things up a bit, a solid, rich, detailed history for ancient Hyrule emerges in which Four Swords Adventures plays a role.
That being said, the gameplay was not as captivating as some of the other games. I have played it with up to two other people before, so I have experienced the multiplayer aspect, but the single-player mode is not as fun, and the levels are WAAAAAAAY too straight-forward and uneventful. I liked the rest of the game, but the single-player bits have tarnished it for me.
Four Swords Adventures is a different matter. In opposition to Hyrule Historia's official timeline, I prefer to place this game between Four Swords and Ocarina of Time. (It can work, I promise you.) Because of this placement, the story of Four Swords Adventures ties in directly with the events of Skyward Sword and Twilight Princess—according to my theory. Nintendo's cop-out way of throwing it on the end of Twilight Princess, where it was conveniently out of the way, does not do it justice. They decided that each game should be basically self-contained, so that their backstories cannot overlap at all unless stated officially by them. But by shuffling things up a bit, a solid, rich, detailed history for ancient Hyrule emerges in which Four Swords Adventures plays a role.
That being said, the gameplay was not as captivating as some of the other games. I have played it with up to two other people before, so I have experienced the multiplayer aspect, but the single-player mode is not as fun, and the levels are WAAAAAAAY too straight-forward and uneventful. I liked the rest of the game, but the single-player bits have tarnished it for me.