JuicieJ
SHOW ME YA MOVES!
Second, ignore that Other M happened, or at least used it as a case study for NOT to do in a Metroid game.
Other M actually got a lot of things right in the gameplay department. Linearity aside, it's pretty much exactly the first 3D game fans were expecting to see after the Metroid 64 tease. I think it's ironic, really. The fanbase absolutely HATED the idea of a first person Metroid when Prime was first revealed, and now they want the series to go BACK to that just because Other M wasn't everything it could have been -- or, in the case of some fans, a disaster of a game... which is a notion I can't even begin to fathom.
Really, though, that's about it. When you get right down to it and dissect Other M's core gameplay, there aren't a whole lot of issues to be found, and the ones that are there aren't all that big of a deal. I'll readily agree that it would have been better for the Nunchuk to have been used for movement, but considering you're running down literal hallways most of the time, just like in all of the sidescrolling games, the limitation isn't detrimental. Not being able to move in first person is also an odd quirk, but you can sensemove out of it, and you're never required to stay in first person for very long -- outside of the pixel hunts, anyway... whiiiiich means I lied earlier, there's ONE core mechanic that was legitimately bad. But, anyway... seriously, those limitations aren't that big of a deal, and I find that many of the people critical of them are often holding a huge double standard.
I've noticed that no one ever seems to care that these same mechanics were in a game we all know and love as Mega Man Legends.
Moving on, what I'm ultimately trying to say is that I think Another M should be the next console Metroid game. Obviously not under that title, and obviously not with with a hamfisted story involved (and, of course, no pointless linearity), but the same core style that transcends the classic sidescrolling style into 3D. It's the same thing Super Mario 3D Land -- which also, hilariously enough, have controls that only allow you to move in 8 directions -- and it got a sequel to shine in the spotlight, so why not do the same with Metroid?
Regardless of the whole double standard thing, I'm aware many people naturally wouldn't want this style to return simply because of the limitations of holding the Wii Remote sideways. Thing is, that wouldn't have to be done with the Wii U. The GamePad and Wii MotionPlus & Nunchuk could easily be used instead. Both are viable options, meaning both could be made available as options. I mean, come on, the Wii U's exclusives have already been utilizing multiple control schemes. I bet even the Pro Controller could be an option for this style of play. I do think the GamePad would be the most ideal for said style, though, since the way it plays out practically begs for the GamePad's use. Think about it: The left analog stick would be used to move around (freely), the face buttons would be used for Samus's various actions, first-person would be activated by holding the GamePad up towards the TV screen (utilizing its ability to show what's on the TV and allow interaction between the two), and having the left stick still available would allow for movement while in first-person, akin to Skyward Sword and The Wind Waker HD. Side-stepping could also be an option, a la the Prime games. It's pretty much perfect for it.
If we could get this style of game and have it be freed from linearity and a pitiful script, then we could TRULY get the game we all were looking forward to back after the Metroid 64 tease. And, let's be honest, another first-person Metroid wouldn't be out of the cards just because of Another M. We could ultimately get the best of both worlds.
Anyway, that's my take.
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