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Favorite/Least favorite Dungeon

Justac00lguy

BooBoo
Joined
Jul 1, 2012
Gender
Shewhale
I would have to say the Earth temple in Skyward Sword!

This dungeon was one of the easiest out of the entire 3D Zelda games.....It also took around 20 minutes to complete. This is not what a dungeon should be a dungeon should be a real challenge and timely task, also ithought the music in this dungeon was also poor!
 
All of the dungeons in Zelda are well designed so it’s difficult to pick a least favorite but I’ll settle for the Temple of Fire in The Legend of Zelda: Phantom Hourglass.

Honestly, the first two or so dungeons in any Zelda game aren’t overly impressive and I felt disappointed with Phantom Hourglass’s inception due to a bland fire theme and menial weapon-the boomerang. Couldn’t Nintendo have thought of something more original? That said, I’m biased against Phantom Hourglass. I simply can’t enjoy said game.
 
Joined
Dec 6, 2011
Location
Bradford On Avon, Wiltshire
Least favourite dungeon for me is Snowpeak from TP, the slippery ice, that annoying tricky bit where you have jump two swinging platforms for a heart piece, those wretched Ice Soldiers with their spears (especially in the chapel at the end), Link being unable to walk properly in deeper snow, and a boss where you are surrounded by a circle of ice shards where every other time you can't escape from the them to avoid being hit.
 

Ventus

Mad haters lmao
Joined
May 26, 2010
Location
Akkala
Gender
Hylian Champion
My least favorite temple/dungeon would probably be Skyview Temple and Fire Sanctuary from Skyward Sword.

While I would normally be inclined to forgive the first dungeon in the game, I felt that Skyview was a steady two hours into the game and thus should pose a challenge to beginners. However, it was nothing but a tutorial which was far too easy for my tastes, and even my 13-year old Zelda hating brother. On the flip side, a dungeon as far into the game as Fire Sanctuary was should pose a challenge indeed...but not even my 5 year old sister who is generally inept with the Wiimote was "challenged". FS and Skyview were simply too easy for my tastes.
 

Random Person

Just Some Random Person
Joined
Feb 6, 2010
Location
Wig-Or-Log
For this thread, I'm going to classify Beneath the Well from OoT as a mini-dungeon. With that, its a tie between TP's City in the Sky and OoT's Shadow Temple. I hate the shadow temple for the reason it exists... it creeps me out. I had this fear of redeads for the longest of times (still kinda do) and the fact that this temple felt it was necessary to lock you in rooms with them made my heart jump every second I played it. The City in the Sky I felt was just done poorly. Yes it was supposed to be ruins of a city, but I felt they could've done more to make it look like an actual city. Not to mention its home to some very ugly bird thingies and some horracious (not a word) music.
 

Burning Beast

Go to Hell 4 Heavens Sake
Joined
Dec 6, 2012
Location
Zelda Dungeon
City in the Sky. There is no competition in my mind. This is the single worst temple on earth. (Well I guess it's not on earth, but I digress). Anyway, I don't like this temple. To me you it was poorly designed in my mind. I had a lot of trouble with this temple, it took me a long to finish. There was a lot times where I would find outwhat the problem would be and it would be like, "What the freak?" I'd just stumble upon the next step in the dungeon, and it wouldn't seem like it made any sense. Also it took to long to get back to places. When I got close to the last part I dropped down into the main room. Then I looked up and was like, "Oh shoot." I forgot to hookshot that switch. Also the boss was WAY to easy for a second to final boss. Very underwhelming temple.
 
In the entire Zelda series? This is hard since i don't like many... I'll probably have to say the fire Sanctuary from SS. Now, this dungeon wasn't awful but it was too keen on one mechanic that i really didn't like and that was the Mogma Mits, i really didn't like using them in SS and this temple felt as if it was making us burrow a lot more often than i'd like, i don't like fighting the worms either or having to crawl around and flip switches, it was just a wholly boring experience. I did like its open topped-ness its just ironic i spent a lot of time underground anyway...

Also, the boss could have been something a lot more interesting than another Ghiramhim fight, so that was disappointing too
 
Joined
Aug 3, 2012
Location
California
(Note: I speak freely about the contents of each temple, so if you are worried about being spoiled, you shouldn't read the discussion portion.)

I tried to think of a bottom five, but only four really came to mind. And of the four, the only temple that I actually dislike is the last one. This also doesn't take into account the many Legend of Zelda games that I haven't played.

4. Woodfall Temple (Majora's Mask)

I hesitate to even include this because it wasn't really that bad. I want to give it a pass for being the first dungeon. But the thing is, Majora's Mask only has four dungeons. So you can't really give any of them a free pass just for being the first. Especially when the others were all so great! Snowhead had the giant tower room/pillar, Great Bay had the pipes and water directions and the fire and ice arrow puzzles, and the Stone Tower temple of course could be flipped upside down. So what is special about Woodfall? Well, for one... it smells bad. Also, there's... a giant wooden flower that spins? I think I would probably not be as critical of this temple if it weren't for how few there were in the game.

In its defense, I think the swamp/jungle theme carried well throughout. I just wish that it had been more expansive or more difficult, because it accounts for 25% of the game's temples...

3. Fire Sanctuary (Skyward Sword)

This dungeon really bugged me for some reason. After the Lanayru Mining Facility, Ancient Cistern, and the Sandship, all of which were very fun and interesting, there was this dungeon. Unlike the prior two, which developed the themes of their respective provinces in the second set of dungeons, Fire Sanctuary seemed pretty lame. I mean, did the game really need two fire temples? The dungeon item was... actually I can't remember what it even was. Let me look it up.

Oh right... the Mogma Mitts! They remind me unfavorable of the Spinner from Twilight Princess in that they are only useful in very specific locations, and are otherwise useless. I really think these could have been combined with the Digging Mitts into just one item that did both things from the first time you got it and add something more interesting for this dungeon. Finally, the boss was a retread of the first boss. I was expecting, actually, an early ancestor of Volvagia to be the boss, which is why I was so disappointed that it was just a Ghirahim battle. At the very least, they could have had a Ghirahim fight followed by him getting so angry about his defeat that he summoned some sort of boss creature afterwards.

So the main reason I didn't like this temple is that it felt extra in almost every respect - there was another fire temple, there was another mitt item, and there was another Ghirahim battle. This leaves the contribution of this temple to the game at:

• Frog Tongue switches
• Water Fruit
• Angry Centipedes

I'll just leave it at that.

2. Spirit Temple (Master Quest)

Before you get all mad at me for hating the Spirit Temple, I actually love the original Spirit Temple! The Master Quest Spirit Temple, on the other hand... is a disaster. I didn't completely hate this temple, because I did love the challenge of it. However, some of the puzzles were very poorly thought out. I'm thinking mostly of the room that has three time blocks in it, where you have to play the Song of Time in a specific order in different places in order to make a crate fall into place without disappearing into a bottomless pit. Having to play the same song over and over again to try and solve this picky puzzle was very irritating for me. I also feel that this temple was poorly designed because it required many more trips back and forth through time to get all the Golden Skulltulas... I'm pretty sure in the original that if you know where stuff is already, you can do it with only one trip to the child timeline. Plus, the water on the right hand side when you enter felt really out of place in the middle of a desert. What insane Gerudo architect of the past would design a building that wastes so much water when you could just block it off with a rock or something?

1. City in the Sky (Twilight Princess)

The boss battle, while kind of fun, is not enough to save this from being my least favorite Zelda dungeon/temple that I have come across. When I first arrived in the area, I was excited to see what was going to be up in the sky. Unfortunately, it was... this. As BeastModeMan97 mentioned above, I too returned to the main room without activating the switch on the ceiling. And then, as a result, I had to backtrack through the entire temple again. The whole weird-sounding-Oocca-noises-as-a-song thing was cute for about five minutes, but after that I was getting very annoyed with it. The dungeon item was a huge disappointment - while I like the double clawshot in practice, I feel like we should have gotten two of them off the bat like in Skyward Sword. It felt like the developers couldn't think of a unique sky-based item so they just went "we'll just add... another clawshot!" This dungeon was such a disappointment to me because overall, I really enjoyed Twilight Princess's dungeons. I even liked the Snowpeak Ruins, though it took me a while to realize that it actually was a dungeon...

Honorable Mention: Temple of Light (Ocarina of Time)

This always annoyed me for not actually being a dungeon. I imagine a place with a bunch of mirror/prism/lens puzzles, but they sort of put that in the Spirit Temple instead.
 
Joined
Jan 11, 2013
I'm not a huge fan of any of the water temples, especially the one in Majora's Mask. That place makes me want to stab things. I typically don't like the fire temples either.
 

Cfrock

Keep it strong
Joined
Mar 17, 2012
Location
Liverpool, England
Inside Jabu-Jabu's Belly

This dungeon disgusts me completely. The inside of a tree, fair enough, but a giant, stinking fish? I hope whoever came up with that idea got fired. He is a bad man. A bad, bad man. It's not even a fun dungeon to make up for it, either. It's tedious and a pain in the rump and it makes no sense at all! I hate it so much.

I absolutely do not appreciate having to de-worm a giant, invalid fish.
 
Joined
Dec 24, 2012
Location
In your bed
What is Your Favorote Dungeon in Zelda?

What is your favorite dungeon in zelda.From the zelda games I'be played I would go with the forest temple.
 

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