Because of intent. For one, using a cop shot on the host when people are seriously proposing lynching them isn't awful. Flavor cop would be more useful but KoD has his own ideas for that. We don't know what lynching the host will do and any info we can find out about the outcome is beneficial when it could have serious consequences.
That's why we just don't lynch them. What alignment could the host possibly have that would make that a good idea? I very much doubt they're mafia, and will anything change if we find out they're an
Administrator or a
Game Master? No. None of these questions are resolved.
The people who want Ex to die are just curious, and finding out Ex's faction won't fix that curiousity..
Plus I trust that Numbers has thought about this. The only downside y'all can argue is that it won't out scum/clear a player when lynching the host would effectively be a waste of a lynch, yet you were pushing that.
it would be a waste of a confirmed alignment, which is way more important. My plan would verify someone as town. Either me, if I scanned a mafia, or my target, if I didn't and was killed for it.
Plus we know what happens when we lynch town/Mafia. We don't know what happens when we lynch the host. Cop shots this early in the game are a shot in the dark basically. Low chance of finding scum. Sure we can verify one person as town if we don't hit scum, but then they'll just be a target of mafia soon enough.
In a 13-person game, I would guess that we have around 3 members of the mafia. The "low chance" is almost
25% to hit a mafia member. This is a great item. Confirmed town is great too, because we get all the info that comes from a person's death without killing a friendly. Again, scanning Ex doesn't do that.
Not to mention we may even have a normal cop in the game. Or at least someone with the ability to investigate. The lack of overlap by targeting the host is good.
Publicly stating who will be scanned is a good idea, but that's true no matter who is targeted. And acting as though we might have an alignment cop who might be on our team seems like a bad idea to me.
Whereas PK hoarding everything doesn't help in any way. We don't know if PK is town, so saying that they're hoarding items to keep Mafia from getting them is either you giving info you shouldn't have about PK's alignment (making you Mafia), or you putting a ton of trust in PK for seemingly no reason. Town can get items just as easy as mafia by way of being online when they go up and mafia not being.
Yep, this is all true. Hoarding items isn't super useful to anyone, and it's NAI. No disagreements here.
Also, Mafia does have incentive to save money so that they can still possibly win if mafia loses. Which they already have a numbers disadvantage.
This also applies to town, which has an information disadvantage. but Dawn will probably win that anyways, so I don't think it's relevant.
PK also didn't seem to think about the idea of hoarding items making him a great target for Mafia to wait til he has a stockpile and then kill him, getting rid of a ton of useful items because he likely can't use more than one at the same time and we have 3 in a day/night cycle. The fact that PK didn't think of this means he either didn't really think his plan through a ton, or he knows he's not going to be targeted by Mafia.
Mafia can generally make more use out of items than town because they know they won't hit their teammates. So the point of hoarding would be to keep the items out of mafia hands more so than to use it. Being killed would suck, but they still can't use the items. So hoarding things would just deny them that use, while keeping it transparent who has items.