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Game Thread ExLight's Custom Role Mafia - ENDGAME [TOWN WINS]

Joined
Jul 12, 2020
Secret is such a harsh word. That's my bid. I gain revenue through my night action so asked while submitting if I could use that money on my bid and it was accepted. I have no intention of going for richest winner and intend to use this cop shot on Ex so we can quit sitting around going "should we lynch the mod?" Letting PK put it to vote seems horrid (in practice not theory) considering the lynch we just had.

Also DW is definitely 3p. Would bet the whole game on it.
You know what, yeah. This is a bad plan. If Ex is mafia, they're lynched. If Ex is town or 3rd party, nobody is dissuaded from lynching, because Ex doesn't vote or help find mafia, and something surprising is implied to happen if they're lynched. Nothing is revealed about you or the person you target that changes anything. Nobody is confirmed trustworthy from this. Even if Ex is mafia, which I find highly improbable, they'll probably be lynched later anyways, because people like to lynch Ex. The fact that you would spend over $1000 on this, rather than save for any other items, seems to speak very poorly of your priorities.
 

Ragnarokio

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From a flavour-mechanical perspective DW makes sense as 3p to me, though I don't have any interest in lynching them for that. If anything, leashing them seems better. Items are similarly powerful regardless of whether scum or town get them but given money is limited DW could choose consistently pro-town items and then sell them for a high price like 1000 each time. Scum should run out of money far before town does in this scenario, resulting in town getting most of the items. The downside to this is that scum can save their money and only buy the high value ones.

@DawningWinds : When do you receive the list of items to put up for sale?
 

Ragnarokio

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how many items are on your list?
do you have seperate lists for market and auction?
how many items can you choose per day/night?
 
Joined
Dec 13, 2019
If I were a 3p with a sole wincon of "richest player" wouldn't I have set yesterdays prices higher? Those roles were sold pretty cheap, and again, I only get thirty percent of what they're bought for.


While it wouldn't be my first choice for potentially the only cop shot we'll get, I can live with that; going back and forth over whether the host lynch is worthwhile is not great.

No. You don't want to bankrupt the game before you know who has renewable income. You also don't want to turn either side against you. As a 3p this first cycle would be you feeling out the position you're in. Now that you're outted you won't increase prices because everybody will know who to blame and your motive will become clear. If you were town you would be coordinating with your towniest reads to put the most powerful tools in their hands. You haven't been doing this. You are definitely 3p.

@PK, I don't have high expectations either, but if Ex being lynched is a designed situation, investigations should give us clues to it. Ultimately I'd say he's a better flavor cop target. But that might be a ship already sailed at this point.
 
how many items are on your list?
do you have seperate lists for market and auction?
how many items can you choose per day/night?
There are 9 total items, five gone after tomorrow. The remaining four are unfortunately standard Mafia roles. Two-three of them could have some use to town, the last one is an anti-invest role that I've been planning to sell for a $1000 at day at a minimum.
Same list.
2 at day, one at night. Both compulsory, must fill all slots.
 
If you were town you would be coordinating with your towniest reads to put the most powerful tools in their hands. You haven't been doing this.
Frankly that's just because I have no clue how to do that; controlling the day sales is a matter of making sure my townreads are the first people online after phase change (not possible), controlling the night sales is a matter of making sure my townreads have the most money (also not possible as I can't give money away).
 
Joined
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@PK, I don't have high expectations either, but if Ex being lynched is a designed situation, investigations should give us clues to it. Ultimately I'd say he's a better flavor cop target. But that might be a ship already sailed at this point.
As far as I can tell, everyone else in the game can vote. Ex doesn't. That instantly makes them a lower-priority target than anyone else.

But that's not all! We have good reason to believe some of us 13 are members of the mafia, because that's how mafia games work. We don't have good reason to believe that Ex is a member of the mafia. The fact that unexpected things may happen when Ex is targeted or voted on hints that they are not.
 
I don't have high expectations either, but if Ex being lynched is a designed situation, investigations should give us clues to it. Ultimately I'd say he's a better flavor cop target. But that might be a ship already sailed at this point.
I don't think KoD's posted since phase change, so he could still use the flavourcop on Ex if he wanted? That would probably tell us *more* in the way of lynching the host than cop, I agree. Then you could use the cop on someone who is actually a player.
 

Ragnarokio

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I'm not sure if you have other motives that you're not sharing with us but setting the prices much higher (around 1000, maybe up to a few hundred lower) on every item is probably the most useful way i can imagine using your role. this will eventually result in (assuming 3 scum) mafia getting ~3 items and (assuming 9 town) town getting ~9. That should presumably work out in town's favour.

Given what ex said about pooling you should also always put the lowest-impact items up for auction and the higher-impact items up during the day.
 
Joined
Dec 13, 2019
You know what, yeah. This is a bad plan. If Ex is mafia, they're lynched. If Ex is town or 3rd party, nobody is dissuaded from lynching, because Ex doesn't vote or help find mafia, and something surprising is implied to happen if they're lynched. Nothing is revealed about you or the person you target that changes anything. Nobody is confirmed trustworthy from this. Even if Ex is mafia, which I find highly improbable, they'll probably be lynched later anyways, because people like to lynch Ex. The fact that you would spend over $1000 on this, rather than save for any other items, seems to speak very poorly of your priorities.

You must have missed where I said I had a revenue source. Bidding high is breaking the bank, but the bank isn't going to stay broken. Also I have this nifty thing called an actual role that I can use in the meantime. And it cost $0!

I like how you seemed convinced that there's only three options Ex can flip though. Its almost a virtual certainty that Ex will not flip either Mafia or town. What he does flip is a clue as to what will happen if he's lynched and if him being lynched stays on the table that's a better play than "let's **** around and find out".

Frankly that's just because I have no clue how to do that; controlling the day sales is a matter of making sure my townreads are the first people online after phase change (not possible), controlling the night sales is a matter of making sure my townreads have the most money (also not possible as I can't give money away).

You can't guarantee it, but you could try. You could say "Marco!" (Marco is obv town in this scenario) "Can you be online at daybreak for an item hookup?" And he goes "Yeah brah" or "Nah brah" and then you decide what items to put up from there (obviously at EoD since you cant talk at night before setting). Conversely you could have put the high value scum abilities up first at max pricing to either make sure they didn't get those items or break themselves early so that town can cake walk through their items. But the point is you didn't even try.
 
I'm not sure if you have other motives that you're not sharing with us but setting the prices much higher (around 1000, maybe up to a few hundred lower) on every item is probably the most useful way i can imagine using your role. this will eventually result in (assuming 3 scum) mafia getting ~3 items and (assuming 9 town) town getting ~9. That should presumably work out in town's favour.

Given what ex said about pooling you should also always put the lowest-impact items up for auction and the higher-impact items up during the day.
Eight town because I can't shop but not like you believe me when I say I'm town.
Good point about the pooling thing, that does kinda shift my perspective on how to handle selling (still probably not allowed to change tomorrow's but noted for the future). Honestly not sure how to rank the remaining four in impact levels though, I might just out that list if I can't figure it out (or if people want I guess).
 
You can't guarantee it, but you could try. You could say "Marco!" (Marco is obv town in this scenario) "Can you be online at daybreak for an item hookup?" And he goes "Yeah brah" or "Nah brah" and then you decide what items to put up from there (obviously at EoD since you cant talk at night before setting).
...This did not occur to me. Why did this not occur to me.

Conversely you could have put the high value scum abilities up first at max pricing to either make sure they didn't get those items or break themselves early so that town can cake walk through their items. But the point is you didn't even try.
Unfortunately they go back in storage if not bought so putting them up at max price and having nobody buy them would not accomplish much except delay everyone getting items. I was gonna try to delay the anti-invest item till the roles that it protects against were used up, preventing it from having any use (well actually originally I was gonna sell it right away to bait out scum but then I found out sales were anonymous), and I figured giving town their useful power roles as soon as possible would also be preferable (did not realize flavourcop favored scum until already sold, my bad).
 

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