Justac00lguy
BooBoo
In my opinion I think one of the most distinct aspects of a Zelda game are actually the dungeons we encounter and the general experience within them. A dungeon in my opinion is the place where all the content and game play aspects gets condensed into a 1-2 hour game time. This is where we face a variety of enemies, encounter a range of puzzles, gain new items, uncover treasure, admire the design/music and face a specific boss. All in all I think dungeons are vitalto any Zelda game and iI would say that to a certain extent that I base part of my views of a Zelda game on how my experience was with the dungeons.
The question is though whether to have this experience set out through a variety of unique dungeons or to have a less amount filled with more content and a better experience all together. One thing I think Majora's Mask showed us, is that we don't need to have plenty if dungeons in order to have a good experience, each dungeon in this game was actually rather challenging considering their order. They each got more difficult and more complex as you advanced to the next dungeon and they were filled with tons of puzzles and content, enough to keep us happy anyway.
So if just four dungeons can provide us with sufficient content, then why not continue this trend? This is where I would say that having multiple dungeons in a way is actually better. If we have more dungeons that could mean more variety, more diverse ways of playing, different and unique experiences, not to mention enemies and bosses etc. So I want to know what you guys personally prefer, would you rather bigger dungeons-less quantity or higher quantity-average sized?
The question is though whether to have this experience set out through a variety of unique dungeons or to have a less amount filled with more content and a better experience all together. One thing I think Majora's Mask showed us, is that we don't need to have plenty if dungeons in order to have a good experience, each dungeon in this game was actually rather challenging considering their order. They each got more difficult and more complex as you advanced to the next dungeon and they were filled with tons of puzzles and content, enough to keep us happy anyway.
So if just four dungeons can provide us with sufficient content, then why not continue this trend? This is where I would say that having multiple dungeons in a way is actually better. If we have more dungeons that could mean more variety, more diverse ways of playing, different and unique experiences, not to mention enemies and bosses etc. So I want to know what you guys personally prefer, would you rather bigger dungeons-less quantity or higher quantity-average sized?