Justac00lguy
BooBoo
I'm just slightly curious on this and I have been ever since Aonuma alluded to a more nonlinear game a year or so ago now. A Link Between Worlds wasn't necessarily side quest heavy (the handheld games tend to lack on this department); however it did show that, possibly, nonlinearity can lead to a less focused main plot.
I think my main hunch is your typical nonlinear style open world game. They do have that main quest line, but they also allow you to deviate off course and do things how you please. Is Zelda going to ever transition into having 100+ side quests? Well that's going a bit too far, but I'm just talking more of a side quest focused game - think Majora's Mask.
Anyway thoughts? Do you think that this heavy focus on nonlinearity could lead to more of a focus on side quests rather than the game revolving around the main plot? Or do you think the exact opposite?
I think my main hunch is your typical nonlinear style open world game. They do have that main quest line, but they also allow you to deviate off course and do things how you please. Is Zelda going to ever transition into having 100+ side quests? Well that's going a bit too far, but I'm just talking more of a side quest focused game - think Majora's Mask.
Anyway thoughts? Do you think that this heavy focus on nonlinearity could lead to more of a focus on side quests rather than the game revolving around the main plot? Or do you think the exact opposite?