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Breath of the Wild Do You Think The Nonlinearity Will Lead to a More Side Quest Focused Game?

Locke

Hegemon
Site Staff
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Nov 24, 2009
Location
Redmond, Washington
It's also good that SS went back to four Pieces per Heart Container. TP making it five was a sad attempt at padding out the extra content, and many of them were basically placed right in front of you, anyway.
I wouldn't mind this in ZWU as long as each piece is extra content and not, as you say, "basically placed right in front of you". (though I'd go with a loose interpretation of that phrase; if you go out of your way, you may find some easily accessible pieces just to encourage exploration.)
 

JuicieJ

SHOW ME YA MOVES!
Joined
Jan 10, 2011
Location
On the midnight Spirit Train going anywhere
I wouldn't mind this in ZWU as long as each piece is extra content and not, as you say, "basically placed right in front of you". (though I'd go with a loose interpretation of that phrase; if you go out of your way, you may find some easily accessible pieces just to encourage exploration.)

I'm willing to accept anything (reasonable) so long as it's well-executed. Still, the game felt kinda cluttered with the insane amount of Heart Pieces to find. It felt like they were everywhere.
 

Spiritual Mask Salesman

CHIMer Dragonborn
Site Staff
Zelda Wii U definatly will have to focus a lot on sidequests since the over world is going bigger. Though if they want to keep things interesting we will need more variety out of the sidequests instead only having the normal amount of sidequests such as finding heart pieces, helping people, and finding collectables. In addition to those things I'd like to see new types of sidequests as well.
 

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Okay, so then you do realize that initial thing you said can be turned back around on you, correct?

I don't know how a question of what you define as a sidequest can be turned back to me...are you asking what I consider a sidequest?

An optional task that requires combat, puzzle solving, winning a "mini game", or any level of skill to earn a finite game resource or unlocks a change in the game such as a new power, new outfit, different looking overworld, etc.

Almost anything that ends with a heart piece would be considered a sidequest. Almost all things that end with earning a bottle would be called a sidequest, but some bottles (like the first one usually) are given the main quest while others (2nd bottle in SS) are just given out for free. Grinding for treasure or rupees is NOT a sidequest. Playing a mini game is only a sidequest if the reward given is finite. Cave of Ordeals, Savage Labyrinth, and Lightning Round are all sidequests. The golden skulltulas are a sidequest, even though the end reward is only rupees because collecting all 100 creates a change in the game (spiders turn to humans). And lastly, buying something from a shop with currency isn't a sidequest, no matter what it is.
 

snakeoiltanker

Wake Up!
Joined
Nov 13, 2012
Location
Ohio
Zelda Wii U definatly will have to focus a lot on sidequests since the over world is going bigger. Though if they want to keep things interesting we will need more variety out of the sidequests instead only having the normal amount of sidequests such as finding heart pieces, helping people, and finding collectables. In addition to those things I'd like to see new types of sidequests as well.

as long as you keep the trading sequences, i dont know why but i like em. cuz you usually get something very cool for it, as in WW and OoT. I know they are boring after the first time you do it cuz you know you can do it in a matter of like 20 mins, but still cool items always come from Trading Sequences. But i agree Sidequest as well as side dungeons, should be plentiful if they are gonna boast about an open world.

An optional task that requires combat, puzzle solving, winning a "mini game", or any level of skill to earn a finite game resource or unlocks a change in the game such as a new power, new outfit, different looking overworld, etc.

though I feel you were being a bit Pretentious in the other post, this on the other hand I have to agree with in every way. But all the heart pieces count as one quest, i gotta agree with JJ on that one. Would you call every Item in the Trading Sequences a quest.... no, you call the trading sequence one quest
 
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43ForceGems

Quid est veritas, Claudia
Joined
Feb 9, 2010
Location
Magicant
I hope so, because that's the reason Majora's Mask and Wind Waker were so good, was because there were so many side quests to go do. I hope they make this game jam packed with side quests that might not even reward you with anything, they're just fun and good.
 

Spiritual Mask Salesman

CHIMer Dragonborn
Site Staff
I don't know how a question of what you define as a sidequest can be turned back to me...are you asking what I consider a sidequest?

An optional task that requires combat, puzzle solving, winning a "mini game", or any level of skill to earn a finite game resource or unlocks a change in the game such as a new power, new outfit, different looking overworld, etc.

Almost anything that ends with a heart piece would be considered a sidequest. Almost all things that end with earning a bottle would be called a sidequest, but some bottles (like the first one usually) are given the main quest while others (2nd bottle in SS) are just given out for free. Grinding for treasure or rupees is NOT a sidequest. Playing a mini game is only a sidequest if the reward given is finite. Cave of Ordeals, Savage Labyrinth, and Lightning Round are all sidequests. The golden skulltulas are a sidequest, even though the end reward is only rupees because collecting all 100 creates a change in the game (spiders turn to humans). And lastly, buying something from a shop with currency isn't a sidequest, no matter what it is.

Some might disagree with you, while in most cases collecting rupees is a part of the mainquest under certain circumstances one could argue collecting rupees is a sidequest, depending on the reason you are collecting the rupees. Like let's say I wanted to play that pumnkin archery game in SS, but I didn't have enough rupees to play it. In that case if I were collecting rupees so that I can play a sidequest than wouldn't that mean that in that situation rupee collecting is a sidequest?

Rupee collecting is tricky, I think it can go either way depending on the reason your collecting the rupees for.
 

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Feel free to disagree, but it's a clear definition to work with. And collecting rupees isn't a sidequest...it's grinding. If we considered grinding rupees and treasure to be a sidequest, then all Zelda games have an unlimited number of sidequests.
 

Spiritual Mask Salesman

CHIMer Dragonborn
Site Staff
Feel free to disagree, but it's a clear definition to work with. And collecting rupees isn't a sidequest...it's grinding. If we considered grinding rupees and treasure to be a sidequest, then all Zelda games have an unlimited number of sidequests.

I'm just saying some might disagree with that... I personally don't want collecting rupees to be viewed by nintendo as a sidequest I'd rather them focus on other things.
 
Joined
Jun 19, 2014
Given the formula for the game, it is inevitable that there will be plenty of sidequests. I just hope that they aren't like SS sidequests, which, as I recall, were promised to go back to the MM days of sidequesting. Far from it. The difference between the two were that 1) MM sidequests were actually interesting, and 2) the feel of the game and th characters' connectedness to the overall plot made it all seem worthwhile. We could actually connect to the characters, which is something that I hope the developers think about in the upcoming title.
 

snakeoiltanker

Wake Up!
Joined
Nov 13, 2012
Location
Ohio
Feel free to disagree, but it's a clear definition to work with. And collecting rupees isn't a sidequest...it's grinding. If we considered grinding rupees and treasure to be a sidequest, then all Zelda games have an unlimited number of sidequests.

Again DL, i have to agree. Gee so nice too see us getting along for once Huh? LOL nah i have always like debating with you, you just sound mean sometime... like a smart ***, but then again i can be too. So it makes for a fun relationship HAHA!
 

Locke

Hegemon
Site Staff
Joined
Nov 24, 2009
Location
Redmond, Washington
What exactly do you all mean by collecting rupees is grinding? I have never seen the word grinding used in that context before, so what exactly does grinding mean? I'm guessing its a figure of speech but that's all I know.
It generally means dedicating a significant amount of time to the sole action of rote accumulation (usually of 'experience' or 'levels' in the context of RPGs, but can also be applied to 'wealth' or 'items').

One is using an extremely broad definition of "side quest" if one considers grinding rupees to be a side quest. There are activities one performs in a game that aren't part of the main quest or a side quest.

Even in the scenario where a side quest requires one to purchase an item with rupees but one doesn't have enough, I wouldn't consider the act of gathering enough rupees to be part of the side quest. This is because "gathering rupees" isn't a specific "task" one performs - i.e. there are many ways to accumulate rupees. One could stop all other activities and "grind" for them, or one could take a break from the side quest and gradually accumulate them as a side-effect of doing other things.
 

Spiritual Mask Salesman

CHIMer Dragonborn
Site Staff
It generally means dedicating a significant amount of time to the sole action of rote accumulation (usually of 'experience' or 'levels' in the context of RPGs, but can also be applied to 'wealth' or 'items').

One is using an extremely broad definition of "side quest" if one considers grinding rupees to be a side quest. There are activities one performs in a game that aren't part of the main quest or a side quest.

Even in the scenario where a side quest requires one to purchase an item with rupees but one doesn't have enough, I wouldn't consider the act of gathering enough rupees to be part of the side quest. This is because "gathering rupees" isn't a specific "task" one performs - i.e. there are many ways to accumulate rupees. One could stop all other activities and "grind" for them, or one could take a break from the side quest and gradually accumulate them as a side-effect of doing other things.

That makes sense, thank you Locke. So basically Grinding is a figure of speech which means a long tedious task... I guess collecting rupees is grinding.
 

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