I can see this is an old thread and what not but some else necroed it so i'll chime in on my hatred for TP.
Can i hate it? Yes.
Would i rate it above fable 2 and 3? Yes, but thats not saying much.
With so many straight up bad games out there, its easy to see how this "Ok" level game can be construed as good.
The flow of the game, straight up ruined it for me, from the 2 hours before you can even get to the first dungeon. To the non stop we're walking, we're walking oh noes magic barrier kill these monsters in a single move as we can keep walking. To the FLY DOGGIE FLY, but i wanna jump here its much shorter then that other jump you just let me do, why can't I? To combat, if you chose to take a no sword skill and shieldless play through, most of the enemies were I have to counter attack explicitly i can't dodge and get up around them at all, if you did go traditionally, just shield bash -win.
The story, I wasn't a fan of it, its feel, and the tragic obscurity of Link's efforts, even Illea' amnesia added to the pointlessness feel of it.
The combat wasn't fun, the flow of the game wasn't fun, you were literally forced where to go at almost all times, the story wasn't entertaining at all. Now i did like Malo simply for the what the F?ness . And the kids were a nice touch.
But midna so powerful and yet so useless to help.
The light bugs, those are enough to make you wanna stop playing.
I'm not even touching on the items, because its not the first zelda game that an item didn't have much use out side its dungeon. Or in Link to the Past, the ice rod was straight up optional (worked extremely well against a few bosses though). Though it would have been nice to see some more use out of these new items.
Sling shot in OoT was needed cause you couldn't use bow as a kid, in TP it was just a plot device so you could get past the 2 hour long intro.
This game had a way of limiting you and forcing you around, then abruptly stopping you in the middle of doing what you were already being forced to do, to kill those stupid twlight guards so you can create a portal. That is no way fun.
The combat didn't seem fluid, it felt clunky. That chime and breif pause of time when you sword hit an enemy, just made it worse, not exciting.
The bosses presented themselves well, but when I get back handed by a dragon then fall 300 feet, Link should DIE, or HURT MUCH, not 1 heart of damage. The bosses felt repetitive and linear in the same measure. All the bosses were puzzles, solve , latch on or not, slash weak spot, repeat. I think Zant was the only boss i half way liked fighting.
The music, i dont' get the grief about it, I actually thought TP had a very good arrangement of music. Well except for the twilight musics. And the howl stones were bleh, lets howl the the n64 songs and see who notices.
The visual appeal of the game was pretty good too, the zora's helments were freaky though. I personally disliked the moblins oddly cartoonish design in contrast to their world. And enemies exploding wind waker style also contrasted oddly.