Mellow Ezlo
Spoony Bard
I love rolling. It's been a staple of the Zelda series since Ocarina of Time, and it's too highly praised to be taken away. Needless to say, I will be devastated if it's not in Zelda 3DS
i hate to tell you guys this, but with the top down view, we wont be rolling, i know it sucks, but till OoT we just Ran (with the Pegasus Boots) into trees to get apples and rupees, i just dont see the point in rolling in a Top down style game. The boots with trump rolling everytime in a Top Down game!
We were able to roll in The Minish Cap and the DS games.
as far as the DS games *makes fart noise with tong*
...Pretty sure the rolling wasn't a problem lol.
In Spirit Tracks they weren't. In Phantom Hourglass, the rolling controls were generally unresponsive and glitchy... Kind of like the shield attack in Twilight Princess Wii
Never had a problem with the rolling in PH. I honestly found it a bit tougher to pull of in ST.
Fair enough, but wasnt the roll in MC part of the boots..... i cant remember
There are some buttons open if they chose to add it
From the SNES
B: Attack
A: Use/Dash
Y: Item
X: Map (move to select)
L: Open (wall form?)
R: Open
Start: Menu
Select: Save/Quit (put in menu)
...Pretty sure the rolling wasn't a problem lol.
No, you had it throughout, it was assigned to the R button while moving around.
Isn't the A button open also? In the gameplay it shows the A button icon blank (except when you're next to a wall so you can merge to it).
Isn't the A button open also? In the gameplay it shows the A button icon blank (except when you're next to a wall so you can merge to it).
If it stays true to Alttp with gear, rolling may not be in the game as the pegasus boots were used to crash into stuff.
But it might be cool to see both in the game.