I actually enjoyed my time with Resident Evil 6. As a game, it's a really fun experience. The thing about Resident Evil 6 though, is that its ambition is its biggest weakness. Out of the 4 campaigns, only 2 are solid, those being Leon's and Chris' campaigns. Jake's feels a bit forced and too experimental, meanwhile Ada's, while more enjoyable than Jake's, still feels a bit off. There are also times when the camera can feel buggy and even focus its attention elsewhere mid-battle. For example, if your partner becomes incapacitated, the camera shifts onto your partner, with the potential risk of you getting hurt. Sometimes it just happens to show you something "important", but just ends up making the player take unnecessary damage. It can be a real pain, but it doesn't happen too often, just in specific moments. My biggest gripe with Resident Evil 6, though, would have to be all the missed opportunities. No Alex Wesker? No Leon and Chris team-up?... what the hell?
Sure, that may sound bad, but Resident Evil 6 actually has a lot of positives as well. I mean, for one, I felt like this before I even got to the menu.
[video=youtube_share;QPsdxR0zzNE]http://youtu.be/QPsdxR0zzNE[/video]
Most epic prologue/intro before the guy says "Resident Evil 6" in that
awesome voice. Anyway, the story, although a bit of a filler for the overall series, is pretty good. It's told through 4 different perspectives, with some of the most intense cutscenes the series has to offer. The dialogue is also a major improvement for the series. But Resident Evil 6's most amazing feat, is how it makes the last two entries feel hard to get back into. The gameplay is really that much better. We can move and shoot, control the character with both sticks, dodge roll, quick shot, and more. Sure, this may sound absurd for a game that used to be known for its horror, but it actually fits very well. It helps bring to life the feeling of being overwhelmed, which I consider the horror of the newer installments. There were plenty of times when I was being surrounded and knocked on my ***, but it didn't end there, I stayed on the ground and avoided all oncoming attacks the best I can, while blasting my shotgun at every stop. It kept the panic going, and when it was done and over with, I felt like a badass.
Other things I'm very fond of are the lighting effects. I mean, there were times when I got freaked out by my own shadow. The audio is also very amazing. The music was much more noticeable than it was in RE4 and 5. Even the menu music was memorable, it sounded like something straight out of Batman. Voice acting was also top notch, so much emotion.
But when it comes to the future of the series, I really want Capcom to deliver something scary and old school, while still being modern. It's really hard to believe that Leon or Chris will ever be in a horrific situation again, so why not take a break from the government and the BSAA and show us what someone like Billy Coen was up to? I really like what we have now, but every time I see Resident Evil 4, I can't help but think why it evolved into the action game it is today. Why couldn't they just build off of this?
[video=youtube_share;h_5kwX0LZAc]http://youtu.be/h_5kwX0LZAc[/video]
It was the perfect blend of old school and new school, and get this, it looked scary.