Originally I thought I was going to hate almost every change in the game, but after an hour or so I didn't really mind any of them. It's still the Majora's Mask I grew up with, now with enhanced graphics and better Zora controls.
The only thing I'd say is a problem is the Bomber's Notebook. Not...
I don't see why the absence of a magic meter would diminish the game's quality to some people.
In my opinion, no, I don't want the magic meter back. It limits certain items for me. Usually I won't be using any items that consume magic if they aren't required to proceed because, well, they...
Only for magic items.
One cool thing I like to do in Zelda is preparing for a dungeon, but in ALBW the only thing I needed to do was re-stock my potions and fairies which kinda deminished the value of rupies, even if you needed them to rent/buy items.
No.
I hate seeinng that I have a large ammount of money and it just gives me the urge to go buy stuff.
With an unlimited wallet the game would just pain me even more.
Why even compare the two?
The only thing thay have in common is that they're Zelda games on a hand-held.
I think LA vs OoS/OoA would make more sense.
Anyway, I vote for ALBW since it's just better crafted.
Not surprised, I stole my copy from a friend just because I needed something new to play on my PSX. It's a kart racer based on Chip 'n Dale Rescue Rangers, okay at best.
Never played CTR even though I played the original trilogy.
To satisfy my racing needs on the PS1, I had Walt Disney World Quest Magical Racing Tour (what a mouthful).
I'd like the ocean to return. Especially when The Wind Waker was the only game in which it really felt like you were going on an adventure. Seeing all of the islands in the distance, stealing from ships, finding treasure and extra equipment...
It was all really well executed except for the...
Realism isn't bad when it's done properly, I don't think video-game designers realize that there're more colours than brown and dead green in the real world though.
This may be the case, but remember that everytime Nintendo stepped out of their boundries everyone got on their case. Most notably being The Wind Waker, Skyward Sword and Metroid Other M.
But the Wii only had a difference of 300 GFLOP/S when compared to the PS3 and 360, while the Wii U reaches 1000 GFLOP/S of difference when compared to the PS4 and the One, so yeah, it IS that underpowered when compred to the Wii (of course I could be wrong since I'm pretty oblivious to this kind...
An unique console doesn't need to be un-appealing in terms of hardware. The Wii is a good example of such, the only reason it didn't get more 3rd party support was it's lack of HD.
Nintendo's commercial failures have nothing to do with Miyamoto, while he may be getting a little "rusty" recently, it's the lack of 3rd party support that's hurting Nintendo. And my guess is that it has something to do with the Wii U's hardware and that (as far as I'm aware) has nothing to do...
On the other hand, you're less likely to miss something in a 2D plain than on a 3D one. The first time I decided to 100% Prime 1, I had many frustrations when I was missing one missile tank which happened to be behind a breakable wall with no visual clue whatsoever.
Let me word it better: When Legends was released the Playstation analog controller wasn't even an year old. When Other M was released we had games with analog controls since 1996.
I can. MegaMan Legends was released in 1997 while Metroid Other M was released in 2010. In Legends' case it's archaic, in Other M's case it's just bad.
1 - Make a game that makes the Prime series cannon, while Other M not so much.
2 - It should be 2D.
3 - I wouldn't want it to be as "confusing" as Super Metroid, I like the way Zero Mission told you where you needed to go, but didn't exactly tell you how to get there.
4 - I want it to...
It's called a throwback, Nintendo loves them.
EDIT: Moldorm is a joke thanks to the hammer which can stun him, and since you're required to get it in order to proceed in the Tower of Hera, there's no way you can miss it.
I think it's just a world growing alongside Hyrule as it's counterpart. I know it's a very stupid theory, but maybe the people who live on a parallel Eart have been playing "The Legend of Hilda" this whole time, and only now got to see Hyrule.