For the longest time, the demos we have seen call the first dungeon of the game the Sky Temple, but the information recently released by Game Informer call it the Forest Temple. Was this just a generalization because the dungeon is forest-themed or did they really change the name?
I like the idea on the last page of an animal guide in the water temple. It could sort of be like the Earth and Wind temples in Wind Waker where you have to work together with the sage to get through the temple. I've always liked dungeons that require teamwork. Maybe even with the boss as well?
My dad actually helped me fix it. I took off the back panel and removed the battery because it was squeaking directly to the right of the battery indent. I cut out a piece of an old gift card and wedged it under the side of the battery indent and the squeaking stopped! The battery fit right over...
To anybody else who owns a 3DS,
Whenever I press down on the back of the 3DS in the very center, it makes a very loud squeaking noise. I tried tightening the screws and seeing if anything underneath was loose, but I couldn't find anything out of the ordinary. Is this a normal occurrence? I'd...
Nintendo Support said that the software update for the 3DS enabling the internet browser and the 3DS eShop was to be released in late May. Anybody have any news on this? I looked around and couldn't find information on Nintendo pushing a release date yet again.
One thing I realized a little ways into the dungeon was that every chest shown using the compass is actually a key since the Water Temple has so many. All I had to do was make my way to one of those chests that I knew was accessible and fetched the key to keep going. Still a bit annoying but...
I hadn't heard this before, maybe I'm just slow on picking up information. Excited? Disappointed? Personally, I'm interested in seeing OoT Hyrule backwards and it will add a great deal of challenge to replaying it!
Source: http://www.cubed3.com/news/15549
Did you miss the small key where you had to bomb the wall? That's the one I missed.
Another rule I followed is, with the compass, all of the treasures that show up on the map are keys in the Water Temple.
I was really intimidated when I entered the Water Temple on my first playthrough of OoT just because of all of the hype it created online, but it ended up actually being OK. I got through it with only one hang-up with a small key.
Really the rule I followed the entire time through the temple...
I'd have to go with The Well. I love the creepiness, illusions, darkness, and everything about it. Don't get me wrong, the Ice Cavern was alright, but the only mini-dungeon that actually got some emotion out of me was The Well, mainly fear. :P
I like the idea of a massive flood too, that could make for a very interesting story line. There's been games where Hyrule is flooded and there's been games where Hyrule is dry, but never has there been a game with both!
My top 5 would have to be...
5. Final Hours - Most moving song in the whole game, especially with the bells...
4. Deku Palace - Just so catchy, it gets stuck in my head really easy.
3. Oceanside Spider House - Not much of a song, but it brings back so many good memories of playing Majora's Mask...
Seen a lot of cool ideas from this thread, but a couple that stuck out to me were the underwater city and the properties of water.
I really think the underwater city would be a great way to remodel the dwellings of the Zoras. Zora's Domain, Zora's Hall, etc. have all been sort of beaten to...
Since this is a full-scale Wii Zelda, it's almost inevitable that this game will feature a torturous water-themed temple. What ideas do you think would make a good new addition to the water temples of the series?
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I personally would like to see another temple that focuses around currents like...