But what about Twilight Princess? Twilight Princess had two games with a different control choice. Now between TP's motion gaming and SS's motion gaming, which one felt like more of a gimmick?
That's the thing, though. Between TP's motion play and SS', it all boils down to the fact that they are motion play. I.E a gimmick; a different way of playing a game just to attract more customers...in other words, it has no real significance in the game whatsoever. Hell, I remember back in the days of TPWii pre-release and SS pre-release where developers would say something like the following: "with Wii's motion gameplay you can finally BE Link", but I never once felt like I was Link in TPWii nor SS. Motion play is just something different to attract more people, but that doesn't mean you'll get a greater reception or even a better game in the long run.
And this applies to Zelda U as well. By introducing motion play, you're introducing a gimmick that is simply there to attract more people. Yes, the goal of a game company is to sell as many games as possible. But the way of selling a game isn't by having some silly gimmick just because you can. And since Nintendo is more of a perfectionist developer than anything, they WILL try to hammer in all the details for each control scheme, which results in further delayed game release. Not my goal.