- Jun 25, 2013
I agree, although Skyrim's environments look far more pretty than their characters. I think that the Tech Demo had a good balance.I do feel that Ihave to say that Twilight Princess's art style was not de facto realism - it was still in the stylised world as evidenced by body proportions (especially the eyes) - but it is thus far the one style that leans closest to realism. Realism has a part in color palette as well. TESV: Skyrim with 100 mods shows a damn good realistic world imo:
But there's also a very important thing. If it's gonna have realistic art style, please make the geography realistic as well. Don't plop us in "Eldin Volcano" but really make it "Eldin Obstacle course with a Volcano in the background". The locations have to feel genuine, not saying it has to be 1:1 with real life geography but a mountain range needs to have many traversable irregularities, not some paved way for you to run through.
Nintendo should know by now, that the spaceworld event will repeat itself is Zelda Wii U does not resemble the gorgeous Tech Demo.And one more thing. Wouldn't you want a repeat of this:
As a company, you want fans to be uber excited about your product, no? Reaction to Skyward Sword was mixed upon its reveal, for two reasons: 1) that E3 fail lol 2) the art style was a huge betrayal to TP as well as the leaked artwork we got. We saw swordless Link in TP-esque art, but what we got was a TP-TWW hybrid. Disappointing, right? Indeed. ZeldaU Tech Demo art style is just the right way to go, but Nintendo is busy trying to find even more different styles. I can't blame them - imagination is a good thing - but I really just want to see my beautiful TP Link in action again.
Well said, and it has been seven long years since we have seen the second art style (in respective order) that you mentioned. Even though it is unrelated to art style, I too would like to see a large Hyrule Field including all the locations in the kingdom along with the castle, in HD the size of Skyrim. If we will be seeing a world like this, a realistic art style would be a good choice to show all the detail this world has to offer. I feel that the Zelda Tech Demo's art style would look amazing when displaying an outdoor area.I think it's good for Nintendo to vary artstyle.
For a company that claims to innovate consistently to spur player interest, it's been relying more and more on already established visuals like New Super Mario Bros. and cel-shaded Zelda. Although it opened to skeptical reception, a lot of people appreciate The Wind Waker for the change it brought, both graphic and story wise. Nintendo easily could have used its Spaceworld engine for the first Gamecube Zelda, but rater than continue the realistic trend, it chose a lighter, more whimsical style. Now it's time for the reverse. Phantom Hourglass, Spirit Tracks, and The Wind Waker HD have rendered cel-shading boring and predictable. Heck, Nintendo's so infatuated with the look, it chose to adopt an altered version for Skyward Sword.
Looking back at Zelda's chronology, I consider three distinct art stlyes: Overhead, realistic 3D, and cel-shaded 3D. The first four Zelda games, the Oracles, and The Minish Cap fall into the first category; Ocarina of Time, Majora's Mask, and Twilight Princess belong to the second; the third is composed of The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. We've seen a lot of the last recently, and a Link Between Worlds will revive overworld Zelda. Now it's time to focus on something more realistic. As HyainKnight pointed out, a lot of people incorrectly assume realistic means darker. Ocarina of Time is a realistic Zelda game, yet only in select locations like the Royal Family's Tomb and Shadow Temple is it "dark".
Crafting a more realistic Zelda world is sure to expand Nintendo's userbase. There are a lot of people who play games like Skyrim that would gladly return to the Action-Adventure front if it offered titles that closer resemble real life. Gameplay will always be the fundamental component of a videogame experience, but it's also nice to stop and take a gander at the environments on display. Some of the set pieces in modern phenomenons like The Last of Us are absolutely gorgeous, and I can spend over ten minutes taking them in. A lot of people ask what the next revolutionary phase for Zelda is. Nintendo needs to refine contemporary game settings. A large, detailed overworld complete with player interaction like destructible environments, day-night cycles, weather patterns, and Miiverse integration is the next logical step.