- Joined
- Jun 25, 2013
Nintendo really should make the upcoming Zelda Wii U should go for a realistic (or semi realistic) art style, similar to the 2011 tech demo, and these four reasons explain why:
1. Nintendo specifically said that they want Zelda Wii U to bring Zelda too a big audience. Zelda games sell the most in North America (NA). NA gamers tend to like games with realistic graphics opposed to cartoony graphics, hence why Twilight Princess (TP) sold a lot more than Skyward Sword (SS). If they want the game to sell well, they should make NA the targeted audience, and make the graphics realistic or semi realistic.
2. It been 7 years since a realistic looking Zelda, It’s time for a change and to go back to a more realistic looking Zelda style. I don’t mind the cartoony art style (I loved the way Wind Waker looked), but do you really want the Zelda franchize to stay cartoony forever? Plus, Wind Waker (WW) is being remade on the Wii U, so why have two cartoony Zelda games on the Wii U? Why not mix it up a bit, and give Zelda Wii U a more realistic and darker art style to contrast WW Wii U. Every Zelda game released after TP has been cartoony, that is three original games over 7 years. As I said before, there is nothing wrong with the cartoony art style, but it’s time for change. It’s only fair to go back to a more realistic looking Zelda, and the Wii U is the perfect opportunity for this. There should be balance.
3. Zelda Wii U is on the Wii U, a next gen console, it has the power to run games with HD and really good graphics, it would be a waste of the console not to push the next Zelda game with a more realistic art style. This is the perfect opportunity for them to make a Zelda game with really really good graphics. SS and WW’s art style had smoothe textures while TP's art style on the other hand, allowed for far more detail in it’s textures and allows for the lighting to be more dynamic. Overall TP’s art style allows for better graphics, and more detail than art style’s from the cell shaded Zelda games. With the Wii U, if they went with a cartoony art style, that would be holding the console back and not allowing it to demonstrate it’s potential. Realistic art styles tend to demonstrate graphics better than cartoony ones. It would be rather lazy of them to give Zelda Wii U a cartoony art style opposed to challenging/utilizing the console with a more realistic one. The Wii U's graphical capabilities shouldn't be wasted.
4. The reason SS had a cartoony art style was because TP’s realistic graphics pushed the GC/Wii to the limit, Nintendo couldn’t make a Zelda with better graphics than TP on the Wii. So instead of them giving SS realistic graphics, they decided to take it’s visuals in a different direction, giving it a more cartoony look (they also said they used this to emphasize enemies weak spots to help with the motion control). Now with the Wii U, Nintendo actually has the graphical power to make a Zelda game that looks better than TP, so why use SS’s art style on the Wii U?
After listing these four reasons, it would not be very smart of Nintendo not to grant Zelda Wii U a realistic (or semi realistic) art style. An art style similar (or the same as) to the E3 2011 Tech Demo.
1. Nintendo specifically said that they want Zelda Wii U to bring Zelda too a big audience. Zelda games sell the most in North America (NA). NA gamers tend to like games with realistic graphics opposed to cartoony graphics, hence why Twilight Princess (TP) sold a lot more than Skyward Sword (SS). If they want the game to sell well, they should make NA the targeted audience, and make the graphics realistic or semi realistic.
2. It been 7 years since a realistic looking Zelda, It’s time for a change and to go back to a more realistic looking Zelda style. I don’t mind the cartoony art style (I loved the way Wind Waker looked), but do you really want the Zelda franchize to stay cartoony forever? Plus, Wind Waker (WW) is being remade on the Wii U, so why have two cartoony Zelda games on the Wii U? Why not mix it up a bit, and give Zelda Wii U a more realistic and darker art style to contrast WW Wii U. Every Zelda game released after TP has been cartoony, that is three original games over 7 years. As I said before, there is nothing wrong with the cartoony art style, but it’s time for change. It’s only fair to go back to a more realistic looking Zelda, and the Wii U is the perfect opportunity for this. There should be balance.
3. Zelda Wii U is on the Wii U, a next gen console, it has the power to run games with HD and really good graphics, it would be a waste of the console not to push the next Zelda game with a more realistic art style. This is the perfect opportunity for them to make a Zelda game with really really good graphics. SS and WW’s art style had smoothe textures while TP's art style on the other hand, allowed for far more detail in it’s textures and allows for the lighting to be more dynamic. Overall TP’s art style allows for better graphics, and more detail than art style’s from the cell shaded Zelda games. With the Wii U, if they went with a cartoony art style, that would be holding the console back and not allowing it to demonstrate it’s potential. Realistic art styles tend to demonstrate graphics better than cartoony ones. It would be rather lazy of them to give Zelda Wii U a cartoony art style opposed to challenging/utilizing the console with a more realistic one. The Wii U's graphical capabilities shouldn't be wasted.
4. The reason SS had a cartoony art style was because TP’s realistic graphics pushed the GC/Wii to the limit, Nintendo couldn’t make a Zelda with better graphics than TP on the Wii. So instead of them giving SS realistic graphics, they decided to take it’s visuals in a different direction, giving it a more cartoony look (they also said they used this to emphasize enemies weak spots to help with the motion control). Now with the Wii U, Nintendo actually has the graphical power to make a Zelda game that looks better than TP, so why use SS’s art style on the Wii U?
After listing these four reasons, it would not be very smart of Nintendo not to grant Zelda Wii U a realistic (or semi realistic) art style. An art style similar (or the same as) to the E3 2011 Tech Demo.