- Joined
- Sep 16, 2011
I loved the whole concept of Phantom Hourglass. Such neat controls. The problem is the game seemed a little too much like a long tech demo. "Here are some neat controls for you. Too bad we didn't design any compelling gameplay for them." I've heard Spirit Tracks fixes this with some challenging and intriguing puzzles, but from some fellow Zelda fanatics: how do you feel about ST's puzzles compared to PH?