Jirohnagi
Braava Braava
Those "issues" are greatly exaggerated though. Having waypoints or a companion with hints available isn't really Handholding per se. Its just a game doing its job of informing the player of what to do next. Constant interruptions is also another criticism that is blown out of proportions. If you were talking about Navi i would understand, but Fi wasn't really all that intrusive, personally i had more issues with Midna and the Wolf sections that dragged down TP. Fetch quests... i have no idea what you were referring to, but quests in SS were pretty good and inventive. Oh, you mean the flames "quest" that required you to prove your worth to the providence gods? How is that any different from any regular activity in any other Zelda game that requires you to go after a goal, return and have your passage granted? I would even say those are the most common of quests in the franchise. Lackluster opening is subjective too, imo its the best opening in the series. With characters we learn to love, humor and great storytelling.
The point is, i think fans should have the sobriety of knowing the difference between aspects of a game they don't appreciate, and actual problems or flaws. To give you an example, Majoras Mask is my least favorite Zelda game. I feel its recycled content and repetitive nature made it not so fun to play, its time restrictions felt like a way to cope with the small scope of the game and i hate masks. But i still know its a good game, i just don't appreciate it and the many things it does to annoy me.
Fetch Quests primarily mean those stupid ass ones in SS where some idiot lost something below the clods such as that damned pinwheel or something similar. Those just took it overboard combining the monotonous of flight with the annoyance of searching then calling fi then flying again.
Also FI was a far worse companion at least Navi didn't beep at you every few seconds.