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Breath of the Wild Will it be the last straw for you?

Jirohnagi

Braava Braava
Joined
Feb 18, 2010
Location
Soul Sanctum
Gender
Geosexual
I have yet to finish the game in Hero mode, (blame me getting WW and ST) but I can agree with you, the only trouble I had was at the beginning, once I got to Lorule I made the mistake of upgrading my sword and tunic.

I won't deny the game feels like it was aimed more towards Hero Mode being the norm as when you get all your upgrades such as the final sword and armor you become an engine of destruction.
 
Joined
Dec 16, 2015
I won't deny the game feels like it was aimed more towards Hero Mode being the norm as when you get all your upgrades such as the final sword and armor you become an engine of destruction.
I will admit, it is quite fun, now if only the sound effects were good as WW and ST, then the feeling would be complete.
 
Joined
Aug 12, 2015
Yeah, those sound effects. I always thought it was weird how enemies kind of sound like they're farting whenever you kill them.
 

Lozjam

A Cool, Cool Mountain
Joined
May 24, 2015
How is it gruesomely tough? ALBWs was ridiculously easy if you took 5 mins to watch enemy patterns and not to be sniggering at Hero Mode it's nothing compared to the older zeldas where difficulty didn't come from enemies that can just wack you in the face and kill you instantly.

The rest of it i won't argue with bar the fact for a long time it's been declining.
When did you go to Death Mountain, dare I say?
Really, it all depends on which order you complete the game in, and what collectibles you earn first. When I came up Death Moutain, the boulders could kill with two hits, Lynels one shot you no matter what, and you had to be on your toes as well. Regarding item usage however. I must say this, if you exploit the system, then of course you will have an easy time. The original Zeldas are painfully easy once you exploit them, see enemy patterns, ect. So the question is, what are you doing about it?
A lot of people cite A Link to the Past as difficult. Yet, it is really easy considering that you can run past nearly every enemy in the game. Same with the original LoZ.

The enemy patterns really haven't changed, it is the exact same with the original and ALttP. It's likely that you just changed, making it seem like it's a lot easier than it really is.
 

Jirohnagi

Braava Braava
Joined
Feb 18, 2010
Location
Soul Sanctum
Gender
Geosexual
When did you go to Death Mountain, dare I say?
Really, it all depends on which order you complete the game in, and what collectibles you earn first. When I came up Death Moutain, the boulders could kill with two hits, Lynels one shot you no matter what, and you had to be on your toes as well. Regarding item usage however. I must say this, if you exploit the system, then of course you will have an easy time. The original Zeldas are painfully easy once you exploit them, see enemy patterns, ect. So the question is, what are you doing about it?
A lot of people cite A Link to the Past as difficult. Yet, it is really easy considering that you can run past nearly every enemy in the game. Same with the original LoZ.

The enemy patterns really haven't changed, it is the exact same with the original and ALttP. It's likely that you just changed, making it seem like it's a lot easier than it really is.

Death mountain was irritating with lynels but nothing more, You should've used Treacherous Tower as a better one that place can be sadistic especially if you are on Ice Floors.

Also. How can you exploit and item, I can't go out of bounds via the Tornado rod i also can't glitch my item meter or do anything to it that allows me to have infinite item use. I am following the rules of the game quite literally. I don't understand your concept of exploiting Loz.

Also Not being funny if you were playing a strategy game you'd wait and look for the ideal time to strike or you'd look into the best way of tackling a foe, in that regard zelda is a strategy game. Figuring out foe patterns is just a part of that. Yes i do think the zelda games have become far to simple and easy and it's not due to the foe patterns or anything. They seem hellbent on trying out new ideas for items and weapons that half the time they end up replacing one another. Look at Grappling Hook and Hook Shot. in all "viable" ways Hook Shot replaced the Grappling hook yet, you can infact keep an enemy stunlocked far easier with a grapple hook than a hookshot not to mention filch their items. I don't think i've ever seen an exploitable item though.
 
Joined
Feb 9, 2016
I enjoy pretty much LoZ game, i have a preference for the 3D ones and Skyward Sword is my favorite game of all time, ALBW is without a doubt the best top down Zelda game ever made (its a perfect game apart from the creepy character design). So i expect Zelda U to be of the utmost quality.
 

A Link In Time

To Overcome Harder Challenges
ZD Legend
I consider ALBW to be one of the best games in the series, so it'a hard for me to say I've been disappointed by the Zelda franchise in recent years. I see no reason not to stick around. While Skyward Sword was a rather short and linear game by 3D Zelda standards, it was still one of the best games of 2011. It just seemed to fare worse because many people found the motion controls finicky and annoying and 2011 had so many other great games like Skyrim, Portal 2, and Batman Arkham City.

I think the biggest problem Zelda fans have is that they set their expectations too high. Every single time a new console Zelda is announced, there is a large group of people who expect it to be the best game ever made. With Zelda Wii U, in particular, we know almost nothing about the game, so it's best to assume it's simply a larger and prettier world for now. There have been a lot of wishes for the game floating around for a while now, but it's best to remember that's all they are: wishes.
 
Joined
Dec 16, 2015
I consider ALBW to be one of the best games in the series, so it'a hard for me to say I've been disappointed by the Zelda franchise in recent years. I see no reason not to stick around. While Skyward Sword was a rather short and linear game by 3D Zelda standards, it was still one of the best games of 2011. It just seemed to fare worse because many people found the motion controls finicky and annoying and 2011 had so many other great games like Skyrim, Portal 2, and Batman Arkham City.

I think the biggest problem Zelda fans have is that they set their expectations too high. Every single time a new console Zelda is announced, there is a large group of people who expect it to be the best game ever made. With Zelda Wii U, in particular, we know almost nothing about the game, so it's best to assume it's simply a larger and prettier world for now. There have been a lot of wishes for the game floating around for a while now, but it's best to remember that's all they are: wishes.

Is it even fair to compare a game to another to tell if it's good? Aren't people supposed to judge a game, by, well, the game?

Aside from that tangent I can agree with over hype. This time especially scares me with people making stuff like Zelda unknown, it's fun to put out your wish list, but it makes me fear that people will shoot down Zelda U because it didn't do what people expected, even if the game is really good.
 

A Link In Time

To Overcome Harder Challenges
ZD Legend
Is it even fair to compare a game to another to tell if it's good? Aren't people supposed to judge a game, by, well, the game?

Aside from that tangent I can agree with over hype. This time especially scares me with people making stuff like Zelda unknown, it's fun to put out your wish list, but it makes me fear that people will shoot down Zelda U because it didn't do what people expected, even if the game is really good.

I think it's a fair comparison when the two games are in the same franchise or the same genre, but it's also hard to separate individual releases from the context they are released in. People are going to think of a game as better or worse based on the software it's directly competing with on the market.
 
Joined
Dec 16, 2015
I think it's a fair comparison when the two games are in the same franchise or the same genre, but it's also hard to separate individual releases from the context they are released in. People are going to think of a game as better or worse based on the software it's directly competing with on the market.

True, I just hope people won't say this game is awful because it's not these other games, or it didn't meet their high expectations.
 
D

Deleted member 14134

Guest
Nintendo usually makes mistakes when it tries something new with Zelda so inevitably they'll make mistakes with the open world formula. That doesn't mean it'll be a bad game, if they can learn from some of the mistakes that made Skyward Sword so annoying, (hand holding, constant interruptions, fetch quests, lackluster opening, lack of difficulty options etc) and have a greater difficulty curve than ALBW (as I feel like Zelda U will mirror it in terms of freedom, then I think they can spit out a good Zelda game. Will it have mistakes? Yes. Will it have a lackluster story and villain? Probably. Will it be a good Zelda experience that allows us to overlook its flaws? I hope so.

Either way, I've been too big of a Zelda fan for too long to quit now. As long as Zelda games are released I'll play them for as long as I call myself a gamer.
 

ZeldafreakCJM

Hey there, it's me.
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I've been with the series for as long as I can remember, and frankly I've never really understood this "decline" idea, as none of the Zelda games I've played which includes all of them but TFH, are bad games. Thus I don't really see what Zelda U could do gameplay-wise to end the series for me.

That said, there's plenty of ideas that have been put forward by fans that would be the end of the series to me, and given Nintendo's recent talk of changing stuff, but not telling anyone what they're changing, I could very easily see them fudging up something crucial in the pursuit to change it for the sake of change, and forever damage the series in my eyes to a point where I'd want nothing to do with it.

That's a terrible feeling though, especially since I've been with Zelda since I was born, so I'd hate to see this happen as it's one of the only game series left nowadays that I care about.
 
Joined
Feb 9, 2016
(hand holding, constant interruptions, fetch quests, lackluster opening).

Those "issues" are greatly exaggerated though. Having waypoints or a companion with hints available isn't really Handholding per se. Its just a game doing its job of informing the player of what to do next. Constant interruptions is also another criticism that is blown out of proportions. If you were talking about Navi i would understand, but Fi wasn't really all that intrusive, personally i had more issues with Midna and the Wolf sections that dragged down TP. Fetch quests... i have no idea what you were referring to, but quests in SS were pretty good and inventive. Oh, you mean the flames "quest" that required you to prove your worth to the providence gods? How is that any different from any regular activity in any other Zelda game that requires you to go after a goal, return and have your passage granted? I would even say those are the most common of quests in the franchise. Lackluster opening is subjective too, imo its the best opening in the series. With characters we learn to love, humor and great storytelling.

The point is, i think fans should have the sobriety of knowing the difference between aspects of a game they don't appreciate, and actual problems or flaws. To give you an example, Majoras Mask is my least favorite Zelda game. I feel its recycled content and repetitive nature made it not so fun to play, its time restrictions felt like a way to cope with the small scope of the game and i hate masks. But i still know its a good game, i just don't appreciate it and the many things it does to annoy me.
 
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Joined
Aug 12, 2015
I couldn't disagree more. Keep in mind I like Skyward Sword, but the handholding IS absolutely atrocious. Navy was annoying, yeah, but at least you didn't HAVE to listen to her most of the time. Fi makes you listen no matter what.
 

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