People play games to escape reality, so too much realism can be a hindrance. Even in realistic games like fps's, if you push the game too far it becomes a chore. (This is why many non-casual gamers hate sports games). Why should I play a virtual version of something when I can go and do it in real life? There's a reason I'm not doing it in real life. Now that's not to say you can't have some or even alot of realism in your game, but there's a limit to everything. Zelda in itself has built a fanbase that loves its kooky and interesting world. A world far away from realism. If we were to get a more realistic Zelda *coughTPalmostdidthatcough* I wouldn't be that upset, but I'm sure plenty of Zelda fans would be because its unfamiliar to what they've become accustomed to. Should Zelda get more real, it needs to work its way up to it. Jumping into something majorly different like realism is like jumping into a freezing pool... yeah you'll get used to it eventually, but that first encounter really hurts. TP was a good starting point, but until we see a deeper version of realism done correctly, something like the Wii-U tech demo, realism is going to be hard to accept.