Twilight Princess had the most pathetic line-up of bosses I've ever seen in the Zelda series. Not a single challenge among any of them. What's worse is that some common enemies are more challenging than a lot of the bosses. And that is most certainly unacceptable. The bosses were designed poorly, too. In most cases, all you had to do was stun them with the dungeon item and attack the weak point. And then they're dead. End of story.
Diababa was simply pathetic. Gale Boomerang x Bombling = ridiculously quick defeat. Diababa was one of the most worthless bosses I've ever seen in any video game. Fyrus looked like he could be worth something. But he too was just painfully easy. Shoot him in the head, grab the chain at his feet, and shout "Timber!". That's basically all you have to do. Morpheel was one of those bosses whose only merit is size. Morpheel may look threatening, but just like with the first two bosses, he can be defeated ridiculously quickly. Use the Clawshot, smack his eye with your sword a few times, and it's over.
Stallord's only redeeming feature was that he was kind of fun to fight. And it was a little tricky to get to his spine during the first phase. But after that, he once again reverted to the past formula. Dungeon item stun, sword strikes, death. Blizzeta was too easy. The first phase is a joke. I've never dispensed with any boss quicker. The second phase is a little better, but it's a simple feat to dodge the icicles she summons, and once again, the dungeon item spells her defeat. Armoghoma: do I even need to say it? Just like the rest, very very easy. Shoot her eye, use the Dominion Rod on the statue. The end. And the conclusion to her first phase led to my very first facepalm at the Zelda series. ... I don't think I really need to explain anything else about Armoghoma.
Argorak was kind of epic, and the setting for the battle was pretty neat. But other than that, he's a joke. Clawshot his tail, Iron Boots. That's all it takes to get to the second phase. The second phase was easy, too. Clawshot the Peahats, avoid the fire, Clawshot his back, sword strike. Repeat. Dead. The end. The only good part about that battle was when Argorak tries to pull a feint, and reverses the direction of his flames to try and get you. That actually got me the first time I fought him. Other than that, he was just as pathetic as the rest of the bosses. Zant was a joke, too. All his phases save for the last one were parodies of previous boss and miniboss battles in the game. The unbelievable uncreativity of this battle disappointed me.
Finally, Ganondorf. The final boss of the game. He, sadly like the rest of them, was a joke. Not one of his phases was challenging. Not one. The first phase is simply an energy ball tennis match, the second phase is just another stun cycle like the rest of the bosses, and the third phase was more irritating than anything else. The last phase, while kind of epic, was still pathetically easy. Even if you don't use the fishing rod trick, Ganondorf still doesn't present much of a challenge. He was one of the worst final bosses I've ever faced.
Diababa was simply pathetic. Gale Boomerang x Bombling = ridiculously quick defeat. Diababa was one of the most worthless bosses I've ever seen in any video game. Fyrus looked like he could be worth something. But he too was just painfully easy. Shoot him in the head, grab the chain at his feet, and shout "Timber!". That's basically all you have to do. Morpheel was one of those bosses whose only merit is size. Morpheel may look threatening, but just like with the first two bosses, he can be defeated ridiculously quickly. Use the Clawshot, smack his eye with your sword a few times, and it's over.
Stallord's only redeeming feature was that he was kind of fun to fight. And it was a little tricky to get to his spine during the first phase. But after that, he once again reverted to the past formula. Dungeon item stun, sword strikes, death. Blizzeta was too easy. The first phase is a joke. I've never dispensed with any boss quicker. The second phase is a little better, but it's a simple feat to dodge the icicles she summons, and once again, the dungeon item spells her defeat. Armoghoma: do I even need to say it? Just like the rest, very very easy. Shoot her eye, use the Dominion Rod on the statue. The end. And the conclusion to her first phase led to my very first facepalm at the Zelda series. ... I don't think I really need to explain anything else about Armoghoma.
Argorak was kind of epic, and the setting for the battle was pretty neat. But other than that, he's a joke. Clawshot his tail, Iron Boots. That's all it takes to get to the second phase. The second phase was easy, too. Clawshot the Peahats, avoid the fire, Clawshot his back, sword strike. Repeat. Dead. The end. The only good part about that battle was when Argorak tries to pull a feint, and reverses the direction of his flames to try and get you. That actually got me the first time I fought him. Other than that, he was just as pathetic as the rest of the bosses. Zant was a joke, too. All his phases save for the last one were parodies of previous boss and miniboss battles in the game. The unbelievable uncreativity of this battle disappointed me.
Finally, Ganondorf. The final boss of the game. He, sadly like the rest of them, was a joke. Not one of his phases was challenging. Not one. The first phase is simply an energy ball tennis match, the second phase is just another stun cycle like the rest of the bosses, and the third phase was more irritating than anything else. The last phase, while kind of epic, was still pathetically easy. Even if you don't use the fishing rod trick, Ganondorf still doesn't present much of a challenge. He was one of the worst final bosses I've ever faced.
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