JuicieJ
SHOW ME YA MOVES!
Some of you may remember my recent thread http://zeldadungeon.net/forum/f9/zelda-game-has-best-bosses-35135.html. Out of sheer boredom with no relation to this thread whatsoever -- that was a joke -- I have decided to make a thread asking the opposite question. Which Zelda do you think has the worst bosses? For me, this is a somewhat tough decision between The Wind Waker and Twilight Princess, but I'm going to have to go with with TP. Here's why.
First off, nearly every boss is pathetic in design. Gameplay-wise, of course. They may look massive and impressive, but in all reality, they're really not. It's a true case of "the bigger they are, the harder they fall". With the exception of Blizzeta, Zant, and Ganondorf, every single battle follows that stupid and repetitive "stun phase" style that started plaguing the franchise with TWW. They have a glaringly obvious weak point, and it's insanely easy to figure out how to hit it. Why? Because you simply use the item found in the dungeon to do so. It's also, not surprisingly for Zelda, often an eye of some sort. Diababa, Fyrus, Morpheel, and Armogohma are the examples. That's half of the bosses, ladies and gentlemen. Again, it's no challenge whatsoever to figure out how to hit these weak points, and it's not just these bosses. Stallord and Argorok still have weak points and are sent hurdling helplessly to the ground to be mercilessly slaughtered. They are not fun boss fights because of this. But, of course, that's not the only reason they're suck-ish fights.
These boss battles are also easier than normal fights in the game. A great example is Fyrus. Shortly before the encounter with this massive, mutated Goron, a group of Bulblins ambush Link. There are at least ten of them, I'm sure of it. And this fight is tougher than the boss. That's ridiculous. That's beyond ridiculous -- it's embarrassing. Armogohma is even worse about this. The only easier boss in the entire series is Gohma from the original Legend of Zelda. Thing is, Armogohma, somehow, manages to be the absolute worst boss the Zelda franchise has ever spawned. It's a blight upon a series that was renowned for its boss fights back in the day. At least among fans, anyway. It's hard to believe Nintendo fell that far with its bosses in general in their best series, but to have a boss like that... This doesn't exclude the other bosses in the game. The only fights that were remotely challenging were Zant and the sword duel with Ganondorf, but even these were incredibly easy. You could escape them with minimal damage in both fights without even trying. It sickens me to think about it sometimes.
It's utterly baffling how bad the bosses were overall in this game. The Wind Waker didn't do a much better job with this, but at least its fights were a little more challenging. Although that's not saying much. I'm glad Nintendo finally came to their senses with Spirit Tracks and Skyward Sword in (more ways than) the bosses category, but it's sad that it took practically hitting rock bottom to do so. Twilight Princess's boss fights will definitely be remembered in the future, but not for the right reasons. They'll serve as nothing more than reminders of why that style of boss fight should not exist. Why it's just bad and lazy design. Here's to hoping Nintendo keeps up the trend of bosses it's picked up with its latest two releases.
First off, nearly every boss is pathetic in design. Gameplay-wise, of course. They may look massive and impressive, but in all reality, they're really not. It's a true case of "the bigger they are, the harder they fall". With the exception of Blizzeta, Zant, and Ganondorf, every single battle follows that stupid and repetitive "stun phase" style that started plaguing the franchise with TWW. They have a glaringly obvious weak point, and it's insanely easy to figure out how to hit it. Why? Because you simply use the item found in the dungeon to do so. It's also, not surprisingly for Zelda, often an eye of some sort. Diababa, Fyrus, Morpheel, and Armogohma are the examples. That's half of the bosses, ladies and gentlemen. Again, it's no challenge whatsoever to figure out how to hit these weak points, and it's not just these bosses. Stallord and Argorok still have weak points and are sent hurdling helplessly to the ground to be mercilessly slaughtered. They are not fun boss fights because of this. But, of course, that's not the only reason they're suck-ish fights.
These boss battles are also easier than normal fights in the game. A great example is Fyrus. Shortly before the encounter with this massive, mutated Goron, a group of Bulblins ambush Link. There are at least ten of them, I'm sure of it. And this fight is tougher than the boss. That's ridiculous. That's beyond ridiculous -- it's embarrassing. Armogohma is even worse about this. The only easier boss in the entire series is Gohma from the original Legend of Zelda. Thing is, Armogohma, somehow, manages to be the absolute worst boss the Zelda franchise has ever spawned. It's a blight upon a series that was renowned for its boss fights back in the day. At least among fans, anyway. It's hard to believe Nintendo fell that far with its bosses in general in their best series, but to have a boss like that... This doesn't exclude the other bosses in the game. The only fights that were remotely challenging were Zant and the sword duel with Ganondorf, but even these were incredibly easy. You could escape them with minimal damage in both fights without even trying. It sickens me to think about it sometimes.
It's utterly baffling how bad the bosses were overall in this game. The Wind Waker didn't do a much better job with this, but at least its fights were a little more challenging. Although that's not saying much. I'm glad Nintendo finally came to their senses with Spirit Tracks and Skyward Sword in (more ways than) the bosses category, but it's sad that it took practically hitting rock bottom to do so. Twilight Princess's boss fights will definitely be remembered in the future, but not for the right reasons. They'll serve as nothing more than reminders of why that style of boss fight should not exist. Why it's just bad and lazy design. Here's to hoping Nintendo keeps up the trend of bosses it's picked up with its latest two releases.
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