Obviously the best one is the switch hook
But in all seriousness, it really depends on what you mean.
In concept, the claw shot is easily the better of the two. The fact that you can cling on to what you hit for an extended period of time (as well as adjust the length of the chain you’re hanging from in TP) on paper makes it applicable to more situations.
however, in practice the clawshot has been nothing but situational. At no point in either TP or SS was there a time where the clawshot was the more practical of two options, instead only being used when the game forced you to. Now to be fair I don’t think the clawshots are inherently at fault here, as both games (TP especially) suffered from this design philosophy as a whole, but that doesn’t change the fact that the clawshots haven’t been utilized well.
The vanilla hookshot, on the other hand, has much more utility in its games (LttP, LA, OoT, and MM in particular). Not only is it used for puzzle solving and light platforming, but it’s also an incredibly viable mid-range weapon that is in some cases better than a bow.
In short: I like the idea of the clawshot more, but the hookshot is better in practice.