I could do without repeated boss battles
Also, now that we have Sheikah stones and other such mechanisms, tutorials are completely worthless. No more forced tutorials.
Tutorials are a necessary thing. The trick is to have them flow with the rest of the game design so that they don't feel like tutorials.
Tutorials are a necessary thing. The trick is to have them flow with the rest of the game design so that they don't feel like tutorials.
Tutorials aren't necessary
I feel like recent Zelda titles have forced these awful sorts of tutorials on us. I love Skyward Sword, but I'm sick of constantly being besieged by exposition, tutorial, exposition, every time I just want to play the damn game. I suspect it would be 10 hours shorter if not for the constant obnoxious, patronizing tutorials and plot development.
If the boss battles were exactly the same, I could understand that, but what's wrong with bosses that have multiple elements added onto and change in future fights so that they're effectively different?
I refer you to Minecraft. A game where (unless it's changed recently, haven't played it in a while) there is absolutely no tutorial given. Ever... Yet that has achieved huge popularity over recent years. Tutorials are not NEEDED. But no doubt there are some fans out there who appreciate them. Just as some would have appreciated a tutorial in Minecraft.
Skyward Sword definitely took a bit too long to get going, but most of its tutorial portions in Skyloft were optional, and it had a much better intro than the GameCube games did. Especially The Wind Waker. "Oh, something important just happened? Lol, let's interrupt the flow of the game by forcing Link to do a sword training exercise that lasts for 5 minutes."
The Wind Waker, like Majora's Mask before it, was too slow at the start, but it's far better than either of its console sequels in that respect, as you jump into the action much more quickly.
Remember, my problem isn't solely the tutorials; it's the combination of tutorials and forced exposition, which minimize your control of the character. The Wind Waker had that for a while, but ultimately, you charged off to rescue your sister within about 15 minutes. I could be wrong, but I believe 15 minutes after I booted up Skyward Sword, I was still on the school grounds. Not to mention, the exposition was slow--it took me between 30 minutes and an hour to even get to the surface, if I recall, and even then, there was more forced exposition.
I hate the Forbidden Fortress, but at least I'm actually in full control of my character for a long time by then.
In this respect, Skyward Sword may be the worst, because I don't remember even Twilight Princess being quite so slow.
Anyway, I thought of something else I can do without. I can do without another slingshot that gets replaced by a Bow. T