Turo602
Vocare Ad Pugnam
- Joined
- Jul 31, 2010
- Location
- Gotham City
Started up Ori and the Will of the Wisps. The first one was the first Metroidvania I ever played that wasn't Metroid and it was such an incredible experience with its beautiful visuals, somber tone, unique save mechanic, and emphasis on movement and platforming that would give even Donkey Kong a run for his money.
But having played Hollow Knight earlier this year, the influence is extremely clear with just how much more combat oriented this one is compared to its predecessor, as well as the inclusion of NPC's, shops, side quests, and even its shard mechanic that works very similarly to Hollow Knight's charms.
Though, that's about where the similarities end as Ori forgoes Hollow Knight's more brutal and punishing souls-like elements, making all these new additions feel more like an enhancement to Ori's signature playstyle than a cheap carbon copy.
But having played Hollow Knight earlier this year, the influence is extremely clear with just how much more combat oriented this one is compared to its predecessor, as well as the inclusion of NPC's, shops, side quests, and even its shard mechanic that works very similarly to Hollow Knight's charms.
Though, that's about where the similarities end as Ori forgoes Hollow Knight's more brutal and punishing souls-like elements, making all these new additions feel more like an enhancement to Ori's signature playstyle than a cheap carbon copy.