As you can deduce from the title, this thread is dedicated to Majora's Mask and whether or not it was a step in the right direction for the Zelda series. I will compare several aspects of Majora's Mask against the corresponding aspects from other Zelda games such as Ocarina of Time and Twilight Princess.
For those of you out there that have had the fortune to play through Majora's Mask, you probably found that there were many new things in the game that you had never come across before in the Zelda series. Firstly, in my opinion, Majora's Mask is one of the deepest games in the Zelda series due to the fact that the plot is extremely dark, especially in comparison to the rest of the Zelda series which look rather lighthearted in comparison. The plot for Majora's Mask involves the destruction of an entire civilisation, including the deaths of thousands of beings such as the Termians, Gorons, Zoras and Dekus. When you compare this to the plot of games such as Ocarina of Time, Wind Waker, Twilight Princess and the Minish Cap, you will notice the huge difference in nature. The plots for those games pretty much all include an antagonist who wants to enslave the entire civilisation and have themselves recognised as the greatest and only authority.
In Majora's Mask, the antagonist is a mask that goes by the same name, who was worshipped by an ancient tribe and can be described as a powerful demon. 'Majora's Mask' needs to have a host to operate, whom the mask chooses to be the Skull Kid. For the first section of the game, the mask gives it's power to the Skull Kid, whilst it's true nature slowly consumes the Skull Kids own nature, and thus gives the game it's dark nature. As the Skull Kid turns into the heartless, primitive and destructive being that 'Majora's Mask' really is, we also notice the darker nature of the plot too, as the mask uses its power to pull the Moon out of orbit around the planet, and head straight for Termina. The consiquences of which will cause chaos and destruction to ensue, along with death. My real point being that 'Majora's Mask' is a destructive being that has no care for power, only destruction and chaos, unlike the other antagonists in the Zelda series.
In the majority of the Zelda games though, we are presented with either Ganondorf, or a being such as Vatti as the antagonist. In comparison to Majora's Mask, games such as Ocarina of Time, Wind Waker, Minish Cap and Twilight Princess are generally seen as more lighthearted, even though they are dark in their own ways. In the aforementioned games along with the rest of the Zelda series, the antagonist usually does cause a terror and misery to spread throughout the land to ensure their reign as the ultimate authority is unchallenged. Whereas 'Majora's Mask' has no real care or need for power, and only wishes to see destruction and chaos.
Majora's Mask also introduced the fans of the Zelda franchise to two new aspects in the series, a time limit (which is set as 3 days) and the ability to transform into several different species (The Gorons, Zoras, Deku and the Fierce Diety form). When I first played through the game, my initial thoughts towards these aspects were "Hey, this is different", which I believe is a good thing. The formula for the 'Majora's Mask' is rather different than the standard formula in the rest of the series, and that's really great. Change is something that the Zelda series desperately needs because it's becoming stale, and therefore the games are becoming more boring (and let's not forget that they are also getting easier to) as we move through the series playing through each new game.
Then there is the fact that Majora's Mask is so heavily side quest based, which no other game has been able to stand up to thus far. Mix in the way that the time system is incorperated into the sidequests, e.g. you can only do certain quests at certain times...etc, then you find yourself in an entirely new realm of Zelda, and a realm that is unlikely to be seen many more times in the future, and you can see how much change Majora's Mask brought with it, which is definately a good step to take.
My real point is that Majora's Mask really does stand out from the crowd as a Zelda game. It doesn't follow the same old, boring formula that the earlier Zelda games set, it does take aspects but it changes them greatly. If you even look at Ocarina of Time, although it's considered one of the best games of all time, it doesn't avoid the fact that really, Ocarina of Time is quite stale from the view that it takes heavily from A Link to the Past, and other games then take from Ocarina of Time. The same points go for Wind Waker, Twilight Princess, Minish Cap and the rest of the series. I am even doubting that Skyword Sword will be that different.
Thus, reaching my personal conclusion, I believe that Majora's Mask was definately a step in the right direction for the Zelda franchise. However, the entire point of this thread is to see what the members of Zelda Dungeon think on this topic. Do you think that Majora's Mask was a step in the right direction?
For those of you out there that have had the fortune to play through Majora's Mask, you probably found that there were many new things in the game that you had never come across before in the Zelda series. Firstly, in my opinion, Majora's Mask is one of the deepest games in the Zelda series due to the fact that the plot is extremely dark, especially in comparison to the rest of the Zelda series which look rather lighthearted in comparison. The plot for Majora's Mask involves the destruction of an entire civilisation, including the deaths of thousands of beings such as the Termians, Gorons, Zoras and Dekus. When you compare this to the plot of games such as Ocarina of Time, Wind Waker, Twilight Princess and the Minish Cap, you will notice the huge difference in nature. The plots for those games pretty much all include an antagonist who wants to enslave the entire civilisation and have themselves recognised as the greatest and only authority.
In Majora's Mask, the antagonist is a mask that goes by the same name, who was worshipped by an ancient tribe and can be described as a powerful demon. 'Majora's Mask' needs to have a host to operate, whom the mask chooses to be the Skull Kid. For the first section of the game, the mask gives it's power to the Skull Kid, whilst it's true nature slowly consumes the Skull Kids own nature, and thus gives the game it's dark nature. As the Skull Kid turns into the heartless, primitive and destructive being that 'Majora's Mask' really is, we also notice the darker nature of the plot too, as the mask uses its power to pull the Moon out of orbit around the planet, and head straight for Termina. The consiquences of which will cause chaos and destruction to ensue, along with death. My real point being that 'Majora's Mask' is a destructive being that has no care for power, only destruction and chaos, unlike the other antagonists in the Zelda series.
In the majority of the Zelda games though, we are presented with either Ganondorf, or a being such as Vatti as the antagonist. In comparison to Majora's Mask, games such as Ocarina of Time, Wind Waker, Minish Cap and Twilight Princess are generally seen as more lighthearted, even though they are dark in their own ways. In the aforementioned games along with the rest of the Zelda series, the antagonist usually does cause a terror and misery to spread throughout the land to ensure their reign as the ultimate authority is unchallenged. Whereas 'Majora's Mask' has no real care or need for power, and only wishes to see destruction and chaos.
Majora's Mask also introduced the fans of the Zelda franchise to two new aspects in the series, a time limit (which is set as 3 days) and the ability to transform into several different species (The Gorons, Zoras, Deku and the Fierce Diety form). When I first played through the game, my initial thoughts towards these aspects were "Hey, this is different", which I believe is a good thing. The formula for the 'Majora's Mask' is rather different than the standard formula in the rest of the series, and that's really great. Change is something that the Zelda series desperately needs because it's becoming stale, and therefore the games are becoming more boring (and let's not forget that they are also getting easier to) as we move through the series playing through each new game.
Then there is the fact that Majora's Mask is so heavily side quest based, which no other game has been able to stand up to thus far. Mix in the way that the time system is incorperated into the sidequests, e.g. you can only do certain quests at certain times...etc, then you find yourself in an entirely new realm of Zelda, and a realm that is unlikely to be seen many more times in the future, and you can see how much change Majora's Mask brought with it, which is definately a good step to take.
My real point is that Majora's Mask really does stand out from the crowd as a Zelda game. It doesn't follow the same old, boring formula that the earlier Zelda games set, it does take aspects but it changes them greatly. If you even look at Ocarina of Time, although it's considered one of the best games of all time, it doesn't avoid the fact that really, Ocarina of Time is quite stale from the view that it takes heavily from A Link to the Past, and other games then take from Ocarina of Time. The same points go for Wind Waker, Twilight Princess, Minish Cap and the rest of the series. I am even doubting that Skyword Sword will be that different.
Thus, reaching my personal conclusion, I believe that Majora's Mask was definately a step in the right direction for the Zelda franchise. However, the entire point of this thread is to see what the members of Zelda Dungeon think on this topic. Do you think that Majora's Mask was a step in the right direction?
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