SS failure was not due to lack of VA. The Wii U really just didn't have any games. Also the Wii U games played fine on regular Wii as long as you didn't need the pad, so unless you were buying a game focusing on the pad, then there was literally no real reason to buy the system. Then they release WW on Wii U which again, if you still have a gamecube copy and you don't care about HD, then why spend all that $? Between the lack of interesting games, the lack of need for the pad, and the lack of interest in paying crazy $ for a game that you still had a decent copy of, Wii U really only set itself up to not make a lot of sales.
VA is in many games and it doesn't mean squat to there fame, and yes some have really good VA. I said that those people only wanted the VA because yes they gobble up anything new. You are saying its not true but then turn around and say the exact some thing I said they all gave as a reason for why zelda should have VA: "in the modern day continuing to use an outdated speech delivery" just a bunch of people lead by the gaming industry to believe that new and shiny is the only way of doing things. Its what everyone else is doing so zelda should do it too attitude. Zelda should do its own thing. If one day they decide to VA, then let it be because they wanted to use that method of story telling. Not because society said this is what is modem, so conform to the sheep like way of life and just quietly obey. Sheep are always the majority, but majority doesn't always = right. Some times sheep need to be slapped back into reality were companies prove that not everything has to be uniformed to survive. Being different and using different storytelling methods can work and should be the standard..
Yes I am sick of 70% of my gameplay being movies, 10% credits and basic combat instructions while I only get 20% of actual game play and a 12 hour long experience that felt like some one night stand I can't even remember. There are better ways to tell a story then forcing me to literally watch 10 hours of clip scenes. Since when did it become wrong to want to PLAY a game? I could swear games were meant to be played, but apparently nope, they are just mini movies that get triggered as I move my character around like a mouse on a computer clicking on different locations to activate the scenes. Don't get me wrong, I do like story, but not when it has so much that it takes over actual game play and content, and the creators forget that we are playing a game. VA being the better medium to tell a story is subjective. It works for some and not for others. I did say allowing players to turn off VA would be a nice meet in the middle. Also I've nothing against characters speaking hylian, thus saving on the cost of hiring international VA.
Science has proven time and time again that people work better when rested and fed, so yes, if making sure the staff is well rested and feed makes them work better and more creative, then by all means yes give them that cafe so i can get a better and innovative game. Don't be so entitled. Zelda making mistakes with its games was bound to happen. Ever company hits a rut or makes mistakes, what matters is not the mistake, but what they do in the future. Will they fix the issues that was found in SS? Only time will tell.