I know that it's happened to me. With Sonic and the Secret Rings. That game was flat out awful, not kidding.
I know that feeling. A friend of mine has an uncle who's a pretty hardcore Sega fan and I remember when
Sonic and the Secret Rings came out, he asked if I was getting it. I said I wasn't planning on it and he said to me "Don't you want any
good games on your Wii?"
Sonic and the Secret Rings was the worst game I ever owned for that console, and I bought
Red Steel (another game which suffers from the same lazy comic-strip style). It truly was awful. The controls were so simple and yet didn't work (giving me my first misgivings about motion control in general) and the level design was pitiable. Like most Sonic games, the only saving grace was the soundtrack, but everything else was just rubbish.
As for the
most disappointing game I've ever played, I wouldn't really know what to say. A few titles come to mind:
Skyward Sword,
Half-Life 2,
Starfox: Assault,
Batman: Arkham City,
Knights of the Old Republic 2,
Halo 3: ODST. But if I'm totally honest with myself, the one game that has disappointed me more than any other has never been released. In fact, that's pretty much why it's disappointed me so much.
TimeSplitters 4 is the game which has disappointed me more than any other. When this was first announced I cannot put into words how excited I was. TimeSplitters is my favourite First-Person Shooter franchise and one of my favourites series' in general. I absolutely adore it and played all three religiously when I was younger. No other series let you have a five-way deathmatch between a Victorian gentleman, a duck, a gingerbread man, a robot powered by a goldfish and a piece of beef where the only weapons allowed were bricks. No other series had you play through a Noir-esque depiction of 1930s Chicago, only to transport you to 19th century Paris to fight zombies and demons with the Hunchback of Notre Dame. There was just nothing else quite like TimeSplitters and I loved it deeply for that.
When I heard that Free Radical Design was closing down I was devastated. It was like having your dreams crushed before your eyes. All of the excitement, the hope and the joy at knowing a fourth TimeSplitters was on the way died and a part of me died with it all. I could feel my heart get heavy in my chest. When Crytek bought up what was left of Free Radical a spark of hope reignited in me. They were reknown for first-person shooters and their Cry Engine was excellent at creating a vast array of worlds and environments in gorgeous detail. I got so hopeful that
TimeSplitters 4 might yet see the light of day, but alas, it was not to be. Right now, Cervat Yerli, the head of Crytek, is anathema to me. He says he won't green light the game because there is not enough fan demand. That doesn't make sense to me. The last several months have been chock full of fans showing their support for the series and anyway, when they made
Crysis there was no fan demand and that didn't stop them. Having a guaranteed audience of any size is less of a risk than having no guaranteed audience at all. Yerli won't even give us an HD collection of the original games, such a villain is he.
Nothing has disappointed me more than the swift and painful birth and death of
TimeSplitters 4. I highly doubt anything will disappoint me nearly as much in the future.