I don't necessarily agree with your entire post. I think that
The Legend of Zelda: Ocarina of Time is seen as a measuring stick or gold standard for a reason: it's one of—if not
the—greatest game ever made.
On that note, it isn't healthy for us to expect every Zelda game to meet the lofty standards set by
Ocarina. There will never be another
Ocarina, and that is something we do have to accept. However, using
Ocarina as a measuring stick is not a bad thing, in my opinion.
If we're talking about comparing new games to
Ocarina in terms of story-telling/narrative, gameplay mechanics, music, etc., then I feel that this is acceptable. There are a few aspects of
Ocarina that have not aged well, but narrative, gameplay mechanics, and music are not among them. The level of immersion that was created by that game
is something that should be replicated.
If we're talking about mimicking
Ocarina, on the other hand, in
all gameplay elements, then I think that's when we start getting into trouble. Nintendo shouldn't be trying to remake the game. I think that what Nintendo should be doing is attempting to achieve some sort of check-list in terms of what makes a good game, and trying to reach the lofty standards set by
Ocarina, but not by trying to copy the formula set by the game. There's a difference between those two. And I think
@Deus hit the nail on the head:
The Legend of Zelda: Twilight Princess did it nicely. It captured a lot of what made
Ocarina great, but didn't actually try to replicate the formula.
Naturally, a lot of what went into
Twilight was also in
Ocarina, but that's simply because
Ocarina is good game design. Though in my opinion, it can't be said that
Twilight is a better game than
Ocarina, it was still probably the next best installment.
If
Zelda NX completely breaks away from the
Ocarina formula, I feel, it will only be good for the series.
...but we have got to get Aonuma and Miyamoto waaaay back on the backseat. Love the folks for their dedication and creation of this god tier series, but they are really eating at its ability to flourish.
I agree completely with this. I feel that Aonuma, and especially Miyamoto, are both great game creators, but I feel that they're too stuck in their ways. On the other hand, the first time that neither Aonuma nor Miyamoto directed a Zelda game, we got
Skyward Sword, so there's an argument for keeping them around.
There is no question that it's how it is right now, but we're saying that it isn't how it should be. When it comes to the profound impact OoT had on the series, there's no other Zelda game in the series that comes close. However, it's time to pass the torch on. I think comparing every game to OoT at this point is setting both the fans and the developers up for failure. OoT has set the bar far too high, and I think part of the way to combat that is if we, the fans, simply lower our expectations.
The Zelda fandom has in recent years become the epitome of the "unpleasable fanbase", and with good reason. We're so diverse and varied in our opinions and expectations that it seems like we send mixed signals to Aonuma and Nintendo. I would like the series to grow and evolve and not be chained to the past, and the first thing we need to do is not expect every Zelda game to be "the greatest game ever".
True enough. There is always a high expectation when it comes to Zelda games. However, I feel that our expectations have been artificially heightened because of what Zelda is. It's very much like what happened with Star Wars. When Episode VII was announced, I made it a point to not watch any previews or learn
anything about the movie. I wanted to have zero expectations when I eventually went to go see the movie.
As such, I actually enjoyed it immensely. I feel that had I had some sort of exposure to any previews, teasers, articles, or anything of that nature, my experience would have been different. I still think Disney is going to ruin Star Wars (they ruin
everything they touch [see: Marvel]), but as of right now, I am still pleased.
I think that's the sort of thing we need to do with Zelda. I think Nintendo need to not release as much information, and then, a few months before launch, start throwing television and internet ads at us. Then, we'll all have the same expectations: none.