C
Chancellor Cole
Guest
I like Spirit Tracks for a lot of reasons, the music, the plot, the gameplay, and the characters (most Chancellor Cole)!! I find the game to be one of the best games ever to be made!!
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Although I'm thrilled that the bosses got more difficult, this, right there, is still a problem.
No matter what the boss looks like or how it attacks, one thing remains the same: The weapon you use. If you know what weapon to use then it's a matter of seconds until you get the hang of it. I don't like that. At all.
I feel that it's really pulling at the bosses difficulty factor by a huge degree.
This is true. But aren't all bosses from all Zelda games like that? It would be good if they could change it somehow so that it is less obvious but I'm not sure how Nintendo could do that. Despite this, like I said, I do like how each item is matched to a boss. But that makes it even easier so is it even a good thing at all? I suppose it depends on whether you want it to be easy or not. I think Zelda has reached a younger audience though so maybe they have to balance the difficulty a bit. My sister attempted Spirit Tracks but being herself she kind of freaked out trying to get Zelda out of the castle because the guards "creeped her out." But most people her age like ST and can/could play it.
What are those dozens of sidequests you keep mentioning? A couple of rabbits, a couple of force gems... am I missing anything here?
Ehh, I have to disagree with you. I found the game far too easy, I beat it in a week.
The only parts I found challenging was one puzzle in the Tower of Spirits and the game to get to the Dark Link special boss. I'm not saying that I didn't like the game, I loved it as I do all Zelda games, but it was lacking in comparison to other handheld Zelda games.