ocarinaofnaptime
This Guy Are Sick
- Joined
- Feb 16, 2015
- Location
- Tromsø
Have you ever been the new guy in school? Do you know the feeling? That feeling of being ostracized because "YOU'RE NEW," of course. Remember those times when those people in you class did those things SO MANY YEARS AGO? Nope. Were you there when Mike choked on his milk and it came out of his nose? Nope. Because, you're new. There's this sort of stigma with being "New And A Little Different". Maybe inside (however deeply buried) you have some fascinating qualities that make you an interesting and unique person. But NO. You're new, and you have no place in the lore, treasures, or memories of the school. I'm thinking this is how most people felt upon Skyward Sword's release. Granted, Skyward Sword isn't new anymore (how the years have flown by...), but it still sort of has this aura of "unwelcomeness" emanating from it. A fair amount of people looked at it and their internal conversation went a little like this: "No Hyrule Field? No Epona? BIRDS?! Wait, Zelda ISN'T a princess? Link looks like an Arizona grandma (these were IGN's exact words)! WHAT IS THIS SORCERY? WHERE IS THE LORE?" First off, I understand all of these points. I mean, over the years, so many things have come into the Zelda series and have made it what it is today. You could almost predict how the chain of events in every new area would unfold- meander around the place for 15 minutes or so, find the dungeon entrance, fight a miniboss, get an item that will help you complete the rest of the dungeon, and then use that same item to stun the boss so you can slash it with your sword. While Skyward Sword played into some of these themes, the overworld areas were no longer "places in which the dungeon entrance lies", they were rich, perilous expanses of terrain that often included puzzles just as hard as those in the dungeons themselves. These overworld areas were arguably the most exciting parts of the game! Really, though. Skyward Sword took so many things that detracted from other games, fixed them, and threw them into a melting pot of greatness. Twilight Princess's attempt at a massive world was commendable, but it was almost TOO massive. The areas felt so bland and desolate that I almost wished they were smaller. Skyward Sword remedied this by deleting the Hyrule Field idea altogether and, instead, gave us three dense areas with loads of charm and personality. Sure, I missed riding Epona across the grassy plains, but I think it was a fair trade off. Because of this, the developers could pack so much into an area without a boring "connector place" between them. I know I'm going on and on, and I could go on much longer, but I really do think that Skyward Sword deserves more love. It's chock full of quirky characters, interesting sidequests, fun minigames, challenging bosses, colorful overworld areas, creative dungeons, useful weapons and tools, and so much more. Sure, it's newer and a little different, but at heart, it's got the same Zelda spirit we've come to love so much.
Well there's my opinion, but the one I'd really like to hear is yours! Do you feel that Skyward Sword was a "weak link" in the series? ...excuse the pun... Or does it fill up your heart containers like it does mine?
You're welcome to debate below!
Well there's my opinion, but the one I'd really like to hear is yours! Do you feel that Skyward Sword was a "weak link" in the series? ...excuse the pun... Or does it fill up your heart containers like it does mine?
You're welcome to debate below!