Lozjam
A Cool, Cool Mountain
I know I posted this in another thread, but I think it warrants it's own discussion.
Skyward Sword has been by far the most controversial Zelda game. While the game definitely was not bad, it was a little bit lacking as a Zelda. I often see Aonuma as the culprit for all of this, however, I think it is definitely not his fault. I think that the reason that Skyward Sword was a shallower experience was because of Miyamoto. It was because of him that SMG2 did not have a real story like the original did, and it is because of him... Sticker Star.... Aonuma had almost complete free reign over WW and TP and MM. These games have deep stories with connected lore to it. There is no denying that when Aonuma had full reign of the series, the stories got infinitely more complex with the universe of Zelda connected even more.
And the Iwata Asks Interviews really pushed this aspect, that Aonuma did not want SS to be the way it did.
Really. Going through that whole interview again.... It provides some quite interesting insights that would honestly explain a lot. Of course, Aonuma cannot say that he was unhappy and that he didn't like the project. But seeing as all that went on, and just the simplest hints of things. It clearly provides some hostility due to the pressure Aonuma faced. It was clear that Miyamoto was way too hands on with this project, and even outright forced Aonuma and the development team to use the Wii Motion Plus. This coupled with the fact that the development was so afraid of Miyamoto turning things down that they outright hid from him the progress that they are making. I mean, this would pretty much explain everything about Skyward Sword. Developers that are scared to take new and fresh ideas, and feel oppressed, often creates very lackluster, and "safe" games. That is exactly what SS was. It lacked innovation where it counts, and as a Zelda game, it really is pretty bland and generic. Nor does it expand the lore at all.
Aonuma just tried his best with what he had. He obviously was not satisfied with what he created as a whole(even though Skyward Sword did have it's great moments). He actually seems to be just as disappointed as we were with the title, and it's hard not to blame him as to why. This may be what inspired Zelda U, and perhaps that's definitely for the better.
Skyward Sword has been by far the most controversial Zelda game. While the game definitely was not bad, it was a little bit lacking as a Zelda. I often see Aonuma as the culprit for all of this, however, I think it is definitely not his fault. I think that the reason that Skyward Sword was a shallower experience was because of Miyamoto. It was because of him that SMG2 did not have a real story like the original did, and it is because of him... Sticker Star.... Aonuma had almost complete free reign over WW and TP and MM. These games have deep stories with connected lore to it. There is no denying that when Aonuma had full reign of the series, the stories got infinitely more complex with the universe of Zelda connected even more.
And the Iwata Asks Interviews really pushed this aspect, that Aonuma did not want SS to be the way it did.
Aonuma: "I'm Aonuma, the producer. There have been all kinds of twists and turns since development began almost five years ago. Until completion of The Legend of Zelda: Skyward Sword, I talked with Director Fujibayashi about how we could take the project in a good direction, backed up the staff, and consulted with Miyamoto-san."
Iwata: "You say that there were twists and turns, but I heard there were few detours this time compared to the last game The Legend of Zelda: Twilight Princess3."
Aonuma: "Well…"
Fujibayashi: "We tried a bunch of things for Wii MotionPlus, but it was really quirky."
Aonuma: "Yes, exactly. No matter what we did, we couldn't tame it. Then Wii Sports Resort came out as the first game for Wii MotionPlus."
...
Aonuma: "So I proposed to the staff to not use Wii Motion Plus afterall."
Iwata: "You gave up once."
Aonuma: "Yes. Then we started making a Legend of Zelda game that you would play using the original Wii Remote and Nunchuk. But then I fell under intense pressure from some other producers, who said, "Aonuma-san, why aren't you using Wii MotionPlus?!" (laughs)"
Kobayashi: "As Aonuma-san just mentioned, we had proceeded with a plan that didn't involve using Wii MotionPlus. We had already made something basic using button controls to fight, and we had taken development to where we were going to start cranking out a bunch of variations"
Okay Okay Wait.... Hold on here. I will say what I can interpret of this just a little bit before this post. But I just want to say. Wow. This seems like with SS, the development team had absolutely no say with Miyamoto. That's actually some oppressive stuff.Fujibayash: "In The Legend of Zelda: A Link to the Past9, you can pick up grass. So adding a new action was a theme whenever we made a new Zelda game. This time, we wanted to put in something before Miyamoto-san said anything and put in the dash action."
Iwata: The other day, Miyamoto-san said, "I'll never be able to play the old way again!"
Aonuma: "Yes, he's been saying that."
Iwata: "But I would imagine that Wii MotionPlus presents a new challenge to the overwhelming majority of players out there. They must feel uneasy about the controls changing so dramatically."
Aonuma: "I suppose so"
Really. Going through that whole interview again.... It provides some quite interesting insights that would honestly explain a lot. Of course, Aonuma cannot say that he was unhappy and that he didn't like the project. But seeing as all that went on, and just the simplest hints of things. It clearly provides some hostility due to the pressure Aonuma faced. It was clear that Miyamoto was way too hands on with this project, and even outright forced Aonuma and the development team to use the Wii Motion Plus. This coupled with the fact that the development was so afraid of Miyamoto turning things down that they outright hid from him the progress that they are making. I mean, this would pretty much explain everything about Skyward Sword. Developers that are scared to take new and fresh ideas, and feel oppressed, often creates very lackluster, and "safe" games. That is exactly what SS was. It lacked innovation where it counts, and as a Zelda game, it really is pretty bland and generic. Nor does it expand the lore at all.
Aonuma just tried his best with what he had. He obviously was not satisfied with what he created as a whole(even though Skyward Sword did have it's great moments). He actually seems to be just as disappointed as we were with the title, and it's hard not to blame him as to why. This may be what inspired Zelda U, and perhaps that's definitely for the better.
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