I am an avid Zelda fan (I've finished Oot like 13 times :p) and have to say that SS was the most disappointing Zelda game I have ever played so far. That is worse than link to the past, minish cap, majoras mask, oot, tp. I know this post is going to be flamed, and that is fine. You are entitled to your own opinions, and I am entitled to my own.
1. The game and story were incredibly boring and drawn out. Sure, it had some funny bits but it just seemed too wordy to me. For instance, it takes roughly an hour before you actually get to "do something." It makes you run around Skyloft and watch a tonne of cinematics. You start the game, and are interested.
In Oot, you watch a short intro with navi. You get out of bed and are instantly searching for a shield/sword. Say that takes you another 5 min. BAM. First temple in the Deku tree which is interesting. The spider web was clever.
In SS, blah blah controls blah blah Zelda talking for 10 min blah blah blah running around randomly blah groose. The groose scene was funny, but just went for too long. After that, you find your bird and do the race. There is no competitiveness to the race. I literally put down the controller and came back 20 min later and had no disadvantage. You can't lose the race. How boring is that? Eventually, you get to the forest and need to find kiwis. That is after talking to impa for ages... Kiwis are a joke, graphics wise. After spending maybe 30min searching for kiwis, your are bored out of your brain. FINALLY, we reach a temple. Temples are filled with stones that tell you exactly what to do. On the map, switches are marked. The temples are repetitive, boring and short. SS felt like I was just following an instruction manual.
The Harp. Wow. WORST instrument ever in a zelda game. In Oot and Mm, we had the ocarina. It let us play actual music on it. We had to remember the songs. In SS? No. You have to "strum" which basically means wave the wii remote crazily ( it works. You don't need to do it in-time ). Then, it plays the right song accordingly. That was so disappointing.
Bosses. Maybe give us some unique bosses instead of forcing us to kill the same thing, over and over and over. It's boring. Garaheem was funny, but when forced to kill him a third time? Not even Oot made you kill the same boss THREE times. Same tactic kills them. Ganondorf (or the Demise) was lame. Whack him a few times and he dies. Attacks are predictable and blocked easily using a wooden shield. I killed him ( lost 2 hearts without any potions ) and my sister ( who was watching, also a long time Zelda fan) was like.. "that can't be it, seriously...?"
Ok, so those are the major ones. Some aspects of SS I liked. Timeshift zones are amazing. I loved just running around and watching the world transform around me. Trial zones are a major improvement over TP. The spirit world looks pretty, and it's fun running from guardians when you accidentally fall into water. The trial rewards were lame. Fire earrings? Why not a fire tunic...? How exactly do earrings stop links clothes from burning?
Some names in this post are spelt incorrectly. I typed this on an iPad and it autocorrected them. I can't be bothered fixing it.
Also, what is with Zelda's cat? I threw it over the edge of Skyloft and it respawned behind me.