J
Joe R
Guest
Does anybody think that there is a possibility that there could be an awesome side game multiplayer mode for Zelda Wii? I had an amazing thought that a cool multiplayer side game could be sort of a NSMB wii type thing. You get a choice to play any of the dungeons that you had already beaten in the main quest and from there you could play locally up to four or online up to 4. Once the game starts, its basically a mad dash to see who can beat the boss first. If you think somebody is getting in your way, then you can use the items that you already aquired from the main quest, in order to hurt other players (or kill them so they have to go back to the entrance of a temple). At the start of the temple, you have all the items you had already recieved from the main game, minus the one that you have to get in the dungeon. For dungeon maps and compasses, there is one less than the amount of players, and then there are as many big keys as there are players. The first one to enter the boss chamber gets one minute to kill the boss all by himself and then another player can enter the boss chamber. The person who entered next could kill the already weakened player in order to get the boss for himself. If the first player does die, then the boss will still be hurt from that player's attacks, but the fact that that player did the damage is now obsolete. In the end, whoever did the most damge to the boss without dying would win the match. There could also be a reward transferred to the winner's main game file that could help him (rupees, piece of heart!). I would love to see a bunch of people trying to kill each other while trying to beat a dungeon. What are your thoughts on this? Is there a hope for multiplayer in the upcoming Zelda Wii?