figthersword
Hylian Coward
- Joined
- Oct 25, 2009
- Location
- Philippines, Manila
Me too i also agree with Ms. Jo, just like what dar have said they have created by a thin air. The timeline theory is so complicated to analyze.
For the record I hate time line theory. I don't believe Nintendo ever intended for there to BE a time line. that is When they created the first two games.
At the risk of repeating myself. As a child and even to my adult days I firmly believe/d that OoT is LoZ retold in a 3D world. I'm willing to say AoL is also a retelling of the same legend, why, you ask?
The variations between these games basically comes down to controls, and play style. Storyline is almost identical. The vast overworlds and creative underworlds (or dungeons) are same as well... Note the location where these dungeons are even placed...
Forest, Graveyard, Mountains, Swamp.... Ocean... The names of the people you meet, or regions are the same in these 3 games (well not so much the original but that one is a basic skeleton with not much detail included anyways). Its not narrow minded by far to think that these 3 games, might in fact all be telling the same story.
In fact it makes it easier to continue the time line for you time line believers. Because there are games that no matter how you figure, they just dont fit in your theory perfectly. And they might never. Because there is just a chance, that nintendo just made the game... Not knowing quite what to expect from their many many fans.
The idea of the games getting re-told, as I've said elsewhere recently, only really applied before Wind Waker. However as the series grows further, the sheer amount of added features and differing ideals makes the idea nonsensical:
"So there was this guy lookin' for the Triforce on a boat--"
"Boat?! Surely he was on a horse, I heard Hyrule was land, not some ocean!!"
"Psh, why would he be using a boat when there was a perfectly fine train--"
"I'd heard he was a wolf myself!"
"And who said anything about Triforce anyway! It was force gems he was out to--"
"Three force gems? Don't be--"
"Eight, actually"
"That was all one piece of Triforce!!"
... You see?
All the games have different elements, many of them major ones. The only way to say the can be the same is to stretch the meaning of "Legend" to its limit. I don't have to stretch anything to say they're different because they already are.Its funny that you say I'm jumping to conclusions, aren't you doing the exact same thing, only with the opposite.... That they must all be different?
The timeline has existed since AoL. That game was made as a sequel to LoZ. It's stated in the title (ZELDA II), in the instruction manual, and in Miyamoto's 1998/99 NP interview and several since then. There is no reason to assume that later games have removed the first four from the timeline completely. They may have obscured their placement, but "to me storyline is important, and as producer, I am going to be going through, and trying to bring all of these stories together, and kind of make them a little bit more clear. Unfortunately, we just haven’t done that yet." -AonumaThink about the first game. The Legend of Zelda. It was created. Hell it was the first game that allowed you to SAVE to your freaking cartridge without having to enter in a code every single time. That was innovative to the gaming industry. But they didn't know that Zelda was going to become a classic, or a best seller, or any of that. Even when the first was so successful and AoL was made... they dared to be different. and Some would call AoL a flop. The stability of the zelda series wasn't really there until after the success OoT.
If anything, take OoT and the games produced after wards to come up with some workable theory. It just doesnt make sense that the timeline would include the games when the future of the zelda franchise was unknown.
You (and probably the TS) are confusing gameplay with plot. Collecting stones and entering another world are not what define the overall story of each game. If you take a step back and look at what story is actually being told, you'll find much more differences than similarities.However, like I said, I do believe that there are some games that are simply retellings, just because the plots parallel so closely. A Link to the Past and Ocarina of Time have an almost identical plot (collect three pendants/sacred stones to receive the master sword, enter an alternate, grim world, gather seven sages/maidens, and then fight a man who is revealed to actually be Ganon). On a lesser scale, there is Link's Awakening and Phantom Hourglass, in which Link, after a sailing accident, finds himself on a beach, then goes on a quest to help a giant whale, then returns to his life with only a little indication (Marin becoming a seagull/The titular hourglass and Linebeck's ship) that the whole adventure isn't just one big dream.
You (and probably the TS) are confusing gameplay with plot. Collecting stones and entering another world are not what define the overall story of each game. If you take a step back and look at what story is actually being told, you'll find much more differences than similarities.
In OoT, Ganondorf is seeking an alliance with the Hylians in an effort to gain access to the Sacred Realm. He tricks Link into opening the door for him, and Link must awaken the sages so they can cast a seal on the Sacred Realm, trapping Ganondorf inside. In LttP, Ganon is already inside the Sacred Realm and creates a bunshin to deceive the king and gather the seven maidens to create a portal to escape it. Link then rescues the maidens and kills Ganon.
In LA, Link strives to wake up the Wind Fish (I think...never played it unfortunately). In PH, Link strives to rescue Tetra.
Those similar plot elements represent similar themes. Themes are reused all the time. However, the general outcomes of the stories are different. The cinderella stories can be different versions of the same legend because they all have the same general outcome (girl gets guy, iirc. sorry TS I didn't read them). In OoT, Ganondorf is sealed in the SR with the ToP and the ToC is split into 8 shards and the ToW into two. In LttP Ganon is killed and the entire Triforce falls into the hands of Link. The games may have similar plot elements and themes, but the outcome and the [what's the term in literature for the 'point of the story'?] are completely different.Um, no. I'm not talking about gameplay here. Comparing gameplay is like saying "The games are all the same because in all of them, Link goes into dungeons and solves puzzles so he can beat bosses and get MacGuffins to face the final boss." That's gameplay. What I'm talking about is not exact plot, but plot elements. Phantom Hourglass is divergent enough from Link's Awakening, but the basic plot structure essentially goes "Link ends up stranded on an island that happens to be an alternate reality, which he escapes when he helps a giant whale." Yes, the two plots are wildly divergant, but many of the same plot elements are there. Likewise, while many of the details are wildly different (unlocking the sages' powers as opposed to rescuing the maidens, journeys into the future/past instead of the light world/dark world), the plots parallel each other so closely that, had they been two different series, one could probably sue the other for plagiarism. Those sorts of differences are what the OP was getting at with the Legend theory.
Hes applying our world's fiction to a fictional world's fiction. The point he's trying to get across is that all the Zelda games are fiction [based on reality], even within the Zelda universe.Bayside: To be honest, if nonsensical changes to any story is what bolsters your theory you should probably be worried. Especially when you're applying our world fiction to a fictional world's reality.
I don't remember anything about history, but if those are two different battles, that's not what he's trying to say. What he's trying to say is that [insert two different names and descriptions of the same battle here] are the same battle. Or (@TS) are you trying to say that they are entirely fiction and not based on historical events at all? (as in there is no Zelda universe, or if there is one it has nothing to do with any of the games)Effectively what you're saying is similar to claiming that the battle of Hastings is the same as the battle of Sekigahara, just 'adapted for a different culture'. I'm sure you can see where there are flaws with this. But what you're going by is pretty much the same logic. They're both old battles made worse by unsettled claims of power or the throne, between two sides. Naturally there are a lot of differences. But so's the same in the Zelda stories.