Shadsie
Sage of Tales
I am loathe to make a "complaint" thread, because I dislike those, but this is one, in part.
I loved Skyward Sword - so I am not complaining about the game as a whole, it's just that, thinking about it, there is one thing that bothered me a lot, in comparsion to a specific other game. For all of the cool little things this game shared with The Wind Waker, I wish Skyward Sword had kept the "spirit of the islands" from Wind Waker, and it didn't.
What I mean is, Skyward's Swords "island-system" was all about finding Goddess Cubes on the Surface, striking them, then finding little treasure chests with gooodies on the islands in the sky. The "island system" in The Wind Waker was all about sailing to the various little islands and the islands had various puzzles before you got your goodies. In WW, you had to "bomb this," "shoot an arrow here," "Use your hammer to pound down the stake and hurry and get to the other end of the island before time's up and the flames circle the chest again," or just fighting a gauntlet of enemies.
In other words, the random islands in Wind Waker made you work for your gifts. They gave you fun little puzzles and were generally vibrant and fulll of life. By contrast, the sky-islands in SS were barren rocks with just a little grass or moss, maybe some iron bars or some odd way to get to a chest, but some of the skylands had two-three chests each.
I found Wind Waker's islands a lot more fun - and they gave me a feel of the world having life and the possibility of people living and exploring away from the main hubs. Skyward Sword just has Skyloft and the Lumpy Pumpkin (?) as "main hubs" and the rest just felt like a desert in the sky.
Wind Waker gave you fun, island-specific puzzles... and even the occasional traveling merchant for one of the trading quests. Skyward gave you... "Here's a chest." I understand that most of the action in SS was meant to take place on the surface, but if the Sky (where the Hylians actually had lived for generations) had more tricks and general life to it, I think it would have improved the game. It's like, Nintendo carried over so much good from previous games in the series but one of the *best* aspects of Wind Waker was ignored, or at least not implemented as well as it was in that game.
I loved Skyward Sword - so I am not complaining about the game as a whole, it's just that, thinking about it, there is one thing that bothered me a lot, in comparsion to a specific other game. For all of the cool little things this game shared with The Wind Waker, I wish Skyward Sword had kept the "spirit of the islands" from Wind Waker, and it didn't.
What I mean is, Skyward's Swords "island-system" was all about finding Goddess Cubes on the Surface, striking them, then finding little treasure chests with gooodies on the islands in the sky. The "island system" in The Wind Waker was all about sailing to the various little islands and the islands had various puzzles before you got your goodies. In WW, you had to "bomb this," "shoot an arrow here," "Use your hammer to pound down the stake and hurry and get to the other end of the island before time's up and the flames circle the chest again," or just fighting a gauntlet of enemies.
In other words, the random islands in Wind Waker made you work for your gifts. They gave you fun little puzzles and were generally vibrant and fulll of life. By contrast, the sky-islands in SS were barren rocks with just a little grass or moss, maybe some iron bars or some odd way to get to a chest, but some of the skylands had two-three chests each.
I found Wind Waker's islands a lot more fun - and they gave me a feel of the world having life and the possibility of people living and exploring away from the main hubs. Skyward Sword just has Skyloft and the Lumpy Pumpkin (?) as "main hubs" and the rest just felt like a desert in the sky.
Wind Waker gave you fun, island-specific puzzles... and even the occasional traveling merchant for one of the trading quests. Skyward gave you... "Here's a chest." I understand that most of the action in SS was meant to take place on the surface, but if the Sky (where the Hylians actually had lived for generations) had more tricks and general life to it, I think it would have improved the game. It's like, Nintendo carried over so much good from previous games in the series but one of the *best* aspects of Wind Waker was ignored, or at least not implemented as well as it was in that game.