There was a recent thread titled
The Perfect Skyward Sword and I'll therefore model my reply regarding the cons of Skyward Sword off of that.
Skyward Sword was a great Zelda game but it did not live up to my level of hype. One aspect of the game I found to be particularly disappointing was the lack of unique areas to visit. There was a forest, a fire mountain, a lake, and a desert. Personally, Nintendo should take a note from Majora's Mask. That game mirrored Ocarina of Time in terms of the places you could explore. Ocarina of Time boasted a forest, mountain, lake, and desert. Majora's Mask featured a swamp, snow mountain, lake, and canyon. This was a breath of fresh air for the franchise. By refusing to set Skyward Sword off from the pack, Nintendo did fans a great disservice from a package that was near flawless overall.
Continuing with the overworld, lack of variety in the land below was a relatively minor problem when compared to what the sky could have been. Numerous times I've complained that the sky is too barren and I continue to defend that notion. Most islands featured one or two chests with little challenge. Essentially you hop on and off in a matter of three minutes or less. Across all its islands, the Wind Waker offered a greater challenge as well as meaningful rewards and character interaction. This is what Skyward Sword should have been.
One redundancy which ground my gears was battling the Imprisoned multiple times. The first and second battles differentiated themselves enough but the third was useless repetition. The only salvation to be found was in the form of the Groosenator. The Ghirahim battles stood in stark juxtaposition to those of his master in beast form. Each fight spiced things up a bit and actually made excellent use of the motion controls with the jump form the second to third skirmishes being the largest.
Skyward Sword's peaks are a lot more obvious but they are important to mention nevertheless. The game featured a more cohesive narrative than many previous installments held together by characters the player actually cared for. No longer was it a simple chase quest after a damsel in distress but it was a childhood friends of Link's who was in danger. Ghirahim's new spin on evil was also interesting as he transformed from a lax persona content with beating Link within an inch of his life to one hellbent on murder. This logically and symbolically corresponded to a change in his tone of skin. Demise was easily the most poetic and eloquent topping even Ganondorf from The Wind Waker. This stood in stark juxtaposition to his beastly blows during the final battle. Overall, Nintendo did a great job of layering future foes through this villain.
Another aspect of Skyward Sword that may seem obvious at first glance but easily gets tramped is the motion control. Skyward Sword's controls may not have been perfect, however, they are definitely the best thing on the market thus fully justifying the purchase of a Wii. The only real problems I had were with the thrust and rolling maneuvers and although I never truly perfected them, they were gradually seamed out over time.
Last but certainly not least, the boss battles in Skyward Sword were a consummate triumph. Few followed the stun, hack-and-slash pattern, spanning multiple phases, and requiring careful thought in order to avoid being hit first. Also ditched were the traditional conventions of using the dungeon item to defeat the boss with your sword being the preferred weapon of choice in most combat. Moreover, overworld bosses were a welcome change in pace.
TheKeaton said:
I mean, why did they make mogmas? I think they should've kept Eldin based on the Goron Tribes, even though we did see a few Gorons in the game. This was also the case for the Parella. Where did the Zoras go? There was again another race but this one I absolutely did not like, the robots. I wished they would've made a more logical race for the situation of Timeshift Zones.
Nintendo created the races as a breath of fresh air for the franchise as well as to tie certain story elements together. In the Minish Cap, for example, the Picori are the primary race who assist Link whereas in Twilight Princess, the Twili are simultaneously your foes spreading darkness and a welcome aid in the form of the imp, Midna. As Skyward Sword detailed, five races were left behind to defend the surface and prevent the resurrection of the demon king, Demise. Personally, all of the races were designed rather well aesthetically-they may not have been my franchise favorites but were still good-and logically interwove the narrative.
TheKeaton said:
There was one thing that really bugged me that had no upside and that was that there are no towns other than Skyloft. There should've been a town on the surface for every race, Gorons, Mogmas, Parella, robots, and Kikwi.
The barren nature of the overworld bugged me as well but more so the sky than the three landmasses below. You have to keep in mind that Skyward Sword is the first game on the timeline and the races would not have been as settled as during the events of later titles like Ocarina of Time or Twilight Princess. Essentially, in making an analogy to humans, the races in Skyward Sword were the hunters and gatherers prior to the neolithic revolution.