- Joined
- Jul 23, 2011
i agree but...
excite bike.....
Think, which game has been re-distributed four times?
excite bike.....
Think, which game has been re-distributed four times?
Are you kidding me? We're talking about Zelda games here, not all games! You didn't seem to get his message.excite bike.....
Not only is it the best Zelda game. But it's the best game ever. Think, which game has been re-distributed four times?
I really cannot agree with that assessment. I couldn't when it was first released, either. I mean, it was good, but it was no "Link to the Past". You see, after I finished it, there were three crippling issues that made me think a little less of the game.
Can't say that the collecting things weren't a problem in TP, I hated the poe collecting.Too many side quests with too little pay-off
There were so many side quests in "Ocarina of Time", but so few of them have any satisfying pay-off. The trading side quest was great, and fishing was fun. But that was about as good as it got. Hunting those gold skullalas was a pain and you weren't given enough for it to be worthwhile. The mask shop was okay, but I felt like the rewards were completely pointless. Hunting those big poes was also annoying. And the less I say about marathon man, the better. These problems don't exist in "Wind Waker" and "Twilight Princess".
8 is NOT a little number, its actually a pretty good number. if it was anymore, it might be too muchNot enough dungeons
I counted, there are only 8 dungeons in this game, and 3 "sub-dungeons". That's how many dungeons were in "Link's Awakening"! This was supposed to be N64, cutting-edge technology! Why do we only get 8 dungeons? In comparison, "Link to the Past" had 11 dungeons and only 1 "sub-dungeon". A far more extensive game.
I personally enjoyed that battle, but whateverLess than stellar final battle
The fight with Ganondorf was good. If they stuck with that, I wouldn't complain. But that's not what they did. They had to have him transform into Ganon. But that fight was pathetically easy. It was cool to be able to use just about all your equipment in one fight, but the difficulty seemed far to low. "Link to the Past" had a far better final battle, and the final conflicts in "Wind Waker" and "Twilight Princess" are far beyond that.
With these issues, I fail to see how anyone can say that "Ocarina of Time" is the best Zelda game there is. I understood when it first came out, although I thought "Link to the Past" was better. But "Wind Waker" and "Twilight Princess" clearly blew that game out of the water. "Ocarina of Time" is a fantastic game, but falls short in comparison to other Zelda titles. Can someone explain this die-hard opinion of it being the best of the best?
Difficulty
So what if WW and TP are easier than OoT? The point of a game is being fun to play. OoT is grating at times, but fun about 90-95% of the time. Despite low difficulty, WW and TP are also fun.
IT PUSHED THE N64 TO IT'S LIMITS!!!!!!!!!!!!!!!!
This does not make it any better than other games. "Final Fantasy VIII" pushed the Playstion father than "Final Fantasy VII" did, and do I even need to ask which one is better? I didn't think so. The limitations of the consoles the games are for are not relevant. OoT is a great game, but the limitations of the N64 are not a factor is saying it's better than any other Zelda game.
Twisting my words, eh? Let me put it this way:
Say a Majora's Mask easter egg appears in Skyward Sword, I can expect spectulation such as, "Proof for a Majora's Mask remake!?!?! Did Majora originate in Skyward Sword!?!?!" etc. But I see it as nothing more than a small nod to Majora's Mask while others feel the need to blow things way out of proportion and create a timeline theory.
Go ahead! It's a fantastic game, and I enjoyed DKCR a lot, but others seemed to enjoy DKCR more than KEY soooo....