Because after the relatively tiny, fairly insignificant overworld/field of OoT, WW and TP were trying to edge in those elements of exploration from the 2D games back in.
It's just that with 6th-gen limitations, they couldn't fully bring the whole experience in just yet because they had to work with a third dimension and memory limitations.
Actually no; I always appreciated it. People were just negative and that's why they minimized the overworld in SS because Nintendo thought everyone only played for puzzles. Well look where you are now.
It's just that with 6th-gen limitations, they couldn't fully bring the whole experience in just yet because they had to work with a third dimension and memory limitations.
Actually no; I always appreciated it. People were just negative and that's why they minimized the overworld in SS because Nintendo thought everyone only played for puzzles. Well look where you are now.