Well, hey... look at the bright side, at least this idea will finally get those reality-obsessed fans to shut the heck up about why Link is never seen eating or drinking in-game...
This I can handle. Having a kind of repeatable minigame for rewards that involves hunger, thirst, stealth, and combat (think like an extremely advanced Silent Realm) would be perfect, but of course the majority of fans would gripe if this were somehow part of main-game. I don't know what to call it, but I'd hate for this to be in a "spinoff" (jeez I hate spinoff...such a silly term). It's a great idea but it'd kill too many fans' supposed perception of what is Zelda and what is not.It may be better if this is all relegated to a sub-game, like the one I mentioned in the "Teleportation - Yay or Nay?" thread. Something where you're not allowed to teleport and you must keep up with increasingly difficult odds, which could include growing hunger and thirst. This would be a tactical mode placed outside the main game, so casual players wouldn't find themselves burdened with giving Link food and water.
:brow:Well, hey... look at the bright side, at least this idea will finally get those reality-obsessed fans to shut the heck up about why Link is never seen eating or drinking in-game...
Well...they gave Link a toilet/stump to sit on in Skyward Sword, so why not go the extra mile? :brow:Yeah, but hopefully they don't take HatredHazard's comment and give Link a Bowel Meter, too. I'm all for a little more gritty reality in my Zelda, but I'm not taking Link behind the tree.
Well...they gave Link a toilet/stump to sit on in Skyward Sword, so why not go the extra mile? :brow:
Because humor =/= good game mechanic.
Correction: humor =/= good game mechanic automatically. They could theoretically make humor out of hunger, bowels and thirst, and still make it a functioning game mechanic.![]()
Besides, Skyward Sword already introduced a lot of RPG elements, such as item upgrades and a stamina meter. I think that's enough.
Ohhhhhhhhh, no, my friend. That's not nearly enough. We still need MORE RPG mechanics (ESPECIALLY A SKILL TREE) and REFINEMENTS to the RPG mechanics introduced in Skyward Sword. Zelda ain't nowhere near done with this category.