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- Joined
- Sep 17, 2011
- Location
- Sacred Grove
Yes: It was clearly predating all of the other games on the timeline.
Every story, no matter the type, has this responsibility. I've seen some people say "well Zelda is different so its all good." Zelda chose to be different and some still like it but that doesn't make it right. This isn't referring to what the Zelda series is supposed to do, its referring to what any story series is supposed to do. Zelda being a story series maintains the same responsibilities as any story series.
If these games were all meant to be separate, I wouldn't be making a fuss. Nintendo, however, decided to connect them with their timeline, thus putting the responsibility of the stories to connect with each other. Thus far the games weren't doing too bad of a job. In fact, I thought the recent releases prior to SS did a relatively good job of fixing the problem Nintendo had started. However, that came crashing down with Hyrule Historia. Hyrule Historia does seem like the proof that putting everything together is a bad idea, but it's not a good example to use. Hyrule Historia does not follow the rules of using continuity to back up its claims, as a continuing story should, it just said what was true. If you look at the Zelda games, you can find clues that Hyrule Historia is wrong but you can't say that its wrong because its official so now everything feel messed up. Thus you can't really say "putting stories together makes a mess of things because Hyrule Historia makes a mess of things." Hyrule Historia did not make a mess of things because it put the stories together; Hyrule Historia made a mess of things because its method to putting the stories together was bad.
I understand that people want to say the games are good and don't need to be related to each other, but the reality of it is the Zelda series is a continuing story and as such has responsibilities. They can still be good games, but when the series fails to meet the requirements that a story telling series has, it is considered bad literature and bad literature to any form of story telling art (books, movies, video-games, etc) makes the art itself worse than what it could have been.
The Legend of Zelda was never this huge continuing story. They all have different stories with vague references to other games in the series. That doesn't make it one giant story.
The Legend of Zelda tells different stories with each game.
It's like saying all the Super Mario games make up on epic story.
Nintendo has stated it themselves, gameplay comes first when it comes to The Legend of Zelda. It's not a story centric series, nor was it ever meant to be.
Giving The Legend of Zelda a proper story only limits what Nintendo can do with the series. They have also stated that themselves.
They admitted that Hyrule Historia has its flaws, and that's because gameplay comes first. But I can see through Nintendo[...], a proper timeline featuring every game in the series never even existed. They were forced to make up something that makes no sense just to please fans.
No, what makes it one giant story is that one game happens first and the other games happen after it.
Indeed it does, however, the games try to connect themselves with each other. WW demonstrated that it was continuing the legacy of the Hero of Time. Twilight Princess demonstrated the evolution of Hyrule after a long period of time from OoT. ST showed how the people of New Hyrule were able to reestablish society after the events in WW (or PH, but I haven't played that game). These are just the games that took place many years after certain games, and they are clearly demonstrating their connections to their predecessors. The direct sequels using the same hero showed this connection even more so because they didn't even need to remind you of their history. You already knew what happened and the history of the Link you were currently playing as.
The games are also connected through various passages of traditions. Ganondorf is the same "entity" in several games. The Master Sword is the same weapon with the same origin in every game.
The games tell their own stories, yes, but they do so by relying on elements that were established in their prequels. This shows you that they are not their own, but a continued line throughout the land you already visited once. This is good as this is what a continuing series should do.
No it isn't. The Super Mario games are not story telling games, they are games that have stories in them. (If that makes sense).
I've always believed gameplay to be the most essential aspect of any game, however, I believe story is very close behind it. That's not to say that a game will be bad if it doesn't have a decent story, minecraft and TF2 are considered awesome games, but the story to the game should fit. You mentioned Mario earlier, Mario games are incredibly silly and don't really need an in depth story because the platforming type of game that Mario has established has allowed it to be like it is. The original LoZ did not have a terribly complex story, but it fit fine as during the NES day and age, this type of story was acceptable.
The Zelda series has established itself as a continuing series and therefore, as I said before, must behave like one or suffer from missed potential.
I'm not saying that Nintendo's goal is to follow the elements of proper literature, but by not doing that, they have only hindered themselves. My point is that what Nintendo is doing is making the literature of their games suffer. If Nintendo wants to do that, or has no choice but to do that, then there's nothing I can do about it.
As I said, I've always considered gameplay first, but I think story is a close second. I hear people say that story should suffer for the gameplay. While ultimately I think that is true, I feel people say it with a mindset that the ultimate goal of a video-game should have a good gameplay. My take is that the ultimate goal of a game should have good everything. That is to say, video-games should have good gameplay and an adequate story. If we have no choice but to let the story suffer because of the gameplay, then we take that step because we must, not because we can. If when doing something, you don't make everything about it as best as it can be, it suffers.
I honestly believe that people misunderstand the importance of a relatively good story to games (admittedly, that's a bit pompous on my part). People settle for less than the best because that's what they've been given. SS was the first "clearly" established prequel we got to the Zelda series after the sequel had already been made (though you may want to count MC, I don't). People say "it was good, it answered the most basic questions"; but if those same people had experienced what I feel is a legit prequel to the series, I honestly think they would feel different. (No offense to anyone who said SS was a good prequel). When a story and gameplay are really good, the game tends to get more appreciation than just one that had good gameplay. Those who understand literature really appreciate the effort that was put into it, and those who don't understand literature still tend to know that the game had a good story.
If its still hard to see the importance of story, imagine if the next Zelda game had no story at all. You were just Randomly doing things. This extreme case, albeit highly unlikely, would most likely be uncomfortable as Zelda has established itself as a game that tells a story. When you understand what certain types of stories are supposed to do and they don't meet that requirement, this is similar to a game like Zelda that doesn't have a story. It may be fun and liked, but it seems wrong and not up to its full potential.
Its clear that Nintendo didn't initially have a timeline. However, (and I said this in my last post) I believe they were doing a good job up until SS filling in their holes. That's one of the reasons I'm so disappointing in HH and SS. They were the opportunity to make Zelda the fantastic series it was meant to be, and they really underperformed imo.
Again, that doesn't make it one continuous flowing story. Almost every game is a regurgitation of the same Legend. Ganon breaks out of some realm, kidnaps Zelda at some point throughout the game, Link defeats him... Someone is trying to revive Ganon, Link stops them... You have those two stories repeating each other the majority of the time throughout the series. That literally deserves a "Cool Story Bro". Each Zelda game stands on its own. You don't need to play one to understand what the other one is about. That's exactly like the Super Mario series. Just because each Zelda game has a stronger story than any Mario game, doesn't mean that they're not alike. They're both very diverse in gameplay and in story. You can do whatever you want with either one, but it doesn't affect the next game.
If The Legend of Zelda was truly about story, then Link wouldn't be a half baked character and each story wouldn't be a retelling of something that has been done before.
Again, I don't know where you got the impression that The Legend of Zelda as a whole, was about story. No such connection between any of the Zelda games prior to WW ever existed. It was WW that kept the whole Hero of Time thing going because OoT was the most popular Zelda game and the "timeline" was also very popular among fans. It was fans who wanted there to be a connection. Not Nintendo. You had The Legend of Zelda and Zelda II The Adventure of Link. From there, anyone with logic would expect another sequel, but instead you get another Zelda game with no number and just a subtitle of "A Link to the Past". Who wouldn't be confused? But Nintendo's goal wasn't to ever have this massive story. The Legend of Zelda wasn't really established with the first two games. It was A Link to the Past that really established new ground for Zelda. It wasn't trying to tell a story of the past (lol get it?) or continue a story of an already existing game. It was telling its own story. But even then, regardless of what story it was telling, Nintendo wasn't even focused on that aspect, because that's not what their series is about. It's about gameplay and coming up with the next way to play.
The entire Zelda series doesn't need to be connected in order for one game's story to be appreciated. Because they're all standalone titles. Ocarina of Time isn't gonna be praised any less because of SS, MM, or WW. It's judged and appreciated for what it is, a video game. No one ever goes into a Zelda game saying "oh, it has so much rich literature behind it", they go in expecting a brand new experience.
It's not like Halo 3, where it ended on a cliff hanger that left you wondering, what happens next? Or, where does it go from here? The Legend of Zelda is just a bunch of games with their own individual stories that can fit in a chronological order (at least from Ocarina of Time and up). And that is truly false, a video game doesn't need to have a great story to be remembered, if that's not the game's goal, then it's not needed and it'll end up just being forced in. The original Super Mario Bros. has got to be one of gaming's most memorable titles. Personally, I believe every aspect of a video game is not more important than another, but it also depends on what the game is trying to achieve as well.
This can be said about Mario as well. If the game just started with you in a level and went on like that for 8 worlds just for the end to have nothing... then something is clearly missing. Almost every game, if not, every game (with a cause, not like Minecraft where you're just building crap for the sake of building crap...) tells a story. It's just up to the player to decide whether or not it was a good one or if it even hurt or helped the game. Lot's of games tell stories and take place after another game in its series, doesn't mean it's a story centric series. Zelda games have deeper plots than games with simple or vague plots, I get that, but it does mean it's a story driven franchise. That one deep plot is specific to that one game. You don't need to experience that to understand the next game.
I fail to see what exactly they were doing a good job of, that apparently they're not doing anymore... they've been doing the same thing since A Link to the Past. Trying to innovate and revolutionize.