I looked at the screen shots a couple of days ago and i notest that the grapics were worst then TP why is this?????
As Hylian Pants suggested, it's best to use the search function before posting a thread.
-threads merged-
and in response to the topic...
Miyamoto said:
I think it's not wise to talk about something before having the chance to test it. Only playing you can judge a game and, after E3 2002, when you all will be able to play with the new Zelda, we will talk again about it.
Miyamoto said:
What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object.
Miyamoto said:
I think that we are exploring certain types of reality, but I believe that games should be judged by playing them not by mere appearances.
Miyamoto said:
...we want people to play the game, rather than looking at the graphics and deciding whether or not they like it based on what they see.
Miyamoto said:
I'm not convinced that beautiful graphics inherently lead to a fun game. A lot of game artists in Japan are striving for this ultimate graphical goal, and the result is you're beginning to see a lot of games that look exactly like each other When we first started thinking what the graphics should look like, we realized that Zelda wouldn't be Zelda if it looked like everything else. The rest of the team wanted to keep pushing the series to new fields graphically, and I realized that I agreed with what they had in mind, so that's why we're taking the direction we are.
These are all referring to WW, but he speaks generally, so we can apply it to all graphics decisions.
Don't judge a game by its graphics and then try to play it and have an accurate conception of how fun the game is. As an example - the opposite of your problem with SS - I got really excited about Starcraft II because of its beautiful graphics, but when I was able to play it, I noticed that the graphics didn't really enhance the gameplay at all.
Instead, first play the game, and then judge how well the graphics fit into and contributed to the mood presented by the gameplay.
Skyward Sword's graphics aren't worse than Twilight Princess'. They're different, less realistic, yet [probably - I'm not a graphics expert] higher quality. Twilight Princess was made to appeal to North American teenagers who wanted realistic graphics. Skyward Sword is supposed to appeal to Zelda fans who want to experience everything they like about Zelda gameplay and more.