The amount of players in a Mafia game affect the length if the game, but not whether it feels like it's dragging on; a task that takes 5 minutes can be as much of a boring drag as a task that takes an hour. You can partially affect a game's ability to drag by the setup; carefully balanced setups with a lot of dynamic roles and interactions will make the game naturally exciting (not to mention multiple night-killers like the Mafia, Vigilante and Serial Killer will quickly thin the ranks), as can working out the rules; outlawing No Lynch votes and claiming can speed things along and streamline the game quite a bit.
But most of all it just relies on the players. I don't know what the issues with games dragging on are
right now, but if they're anything like they got last time I played you have a lot of people who are overly cautious and are unwilling to bandwagon and simply do a vote and get the day over with because
lawl dat so scummeh. It's not. Best game of Mafia I'd ever played -- and also a narrow victory for the Mafia that they pulled by the skin of their teeth -- was one where we hit Majority Votes and ended the Day early constantly. And no matter how many connections you
want to draw between potential suspects for trying to work together and agree on a vote... at the end of the day it's a team game and you need to agree on something. Bandwagoning is basic play.
Dare I say, y'all need more
balls.
Also two games at a time is all we've ever had, with the addition of the Beginner's games that seem to have stopped completely. I felt like those helped new players get acclimated to the game a lot. But beyond Beginner's games, going past 2 games at a time is silly unless there's enough demand, and if games keep dragging on or losing players to inactivity, then there really isn't.
Advice:
- Keep it at 2 games unless you want to start some Beginner's
- Mods, carefully look at your rules and role setups, and try to make sure it's all conducive to fair, dynamic, and fun play.
- Play boldly and for fun.