Justac00lguy
BooBoo
I'm not sure one specifics but I feel it's quite unfair to have games that are solely based around single player with multiplayer based games, so I'll just split them up.
Single Player
GTA: San Andreas
My favourite game of all time so no surprise it's up here. This game just has so much depth, things to do and exploration, a prime example of a how a sandbox world can be used to great effect. The sheer size of the world led to larger exploration and more prolonged navigation -- that really added to the time spent, but there were two main factors; story missions and casual enjoyment. On the one hand, you had this wide array of vast and expansive missions that varied on skill level and were just plain great. I think my time spent mainly comes from the fact that there were around 100+ missions in total and doing missions alone would lead to around 30-40 hours game time.
Then you have the causal GTA experience -- I won't get into what antics people usually get up to, but it was extremely fun and one could skip the missions entirely and engage in a 100+ hour gaming experience. On top of that you have, side quests, miscellaneous quests, level systems, transport schools (car/bike/plane/boat etc.), racing missions, random encounters, mass collectible quests, two player and of course cheats. I've replayed this game three times ever since I bought it back in 2004 and probably have around 250 hours, maybe more but I honestly don't know.
Pokemon Sapphire
I don't really have to explain much here, it's a Pokemon game at the end of the day, they are known for there extremely addictive gameplay and collection aspects. So pretty much this game has an awesome main quest/objective, whatever people call it. Add this with trying to train, level up and catch all sorts of the many Pokemon and you have a big experience. Pokemon Sapphire is definitely my favourite, and truthfully, the only game in the series that I really got into.
Fallout 3/New Vegas
I'll pair these two together, just because they merit similar qualities. Here you have two RPGs on a massive post apocalyptic scale. The size of the world is massive, more so in New Vegas, but that size really does equate to time. I think the reason why I played these games so much was the fact that there was just so much to do combined with freedom. I could play my own way, explore what I wanted etc. All this sense of "freedom" gave me more of a warrant to explore and of course I did.
Both of these games have a pretty lengthy main quest but that's just the start, if one plays single player quests only, then they're only scratching the surface of the game. Fallout is all about exploration, finding new locations, new quests, new guns, caps -- complemented by a top draw currency system -- the game was just screaming for you to explores. Even if one completed all the main quests, side quests, miscellaneous quests, collected all items and reached a maximum level, there were still places to go and see and generally, just have fun. The Fallout games are notorious for random occurrences and whatnot, so all that was just a bonus. Then you have DLC, and probably some of the best I've ever seen added on to a game before. Not sure about specific hours, but around the 200 hour mark maybe.
Multiplayer
Call of Duty: World at War
What's this? A Zelda fan who likes Call of Duty!? I know I know, there are probably multiple people on this forum alone who are fond of this series, and believe it or not, it's not as bad as it seems. In fact, I think the hate is rather naive and misconstrued. Here you have a very polished game with great game play, great controls and an addictive multiplayer to top it off. Of course my main game hours came from online. I was around 14 at the time, if I recall and I was heavily anticipating this game, as were the vast majority of my friends. So on the one hand, I loved the social aspect with friends, but I loved the sheer addictiveness that competitive brought.
Why World at War specifically? Well people mainly see this as an odd game in the franchise, what with it revisiting WWII, but this just added to the charm in my opinion. It had a stimulating story, an amazing multiplayer, that was pretty well balanced and filled with great maps. If it's one thing that makes a great online shooter, it's the map design for me. I really did love this game, but were I enjoyed most was the Co-op section, more so the "Zombies" game mode. A great strategic survival style game mode that was heavily addictive. Add this with the three extra dlc maps and I spent hours and hours on Zombies. Online, including all my PS3 accounts, I clocked up around 10-12 days playing time (250 hours), which doesn't sound nearly as much as I remember. Combine this with the other modes and I probably have around spent 300 hours on this game.
Fifa (insert number here)
I'm a big sports fan and a big football (soccer) fan, so this game is pretty much a standard game for guys like me. I've owned every installment since the 1998 edition, so around 15 games, each on an annual basis. I can't really pin point time spent, even more so on a specific game, as I've probably spent an equal amount of time on most.
The game time comes from a number of different aspects within the game, for one it's just a great game for any football fan, if you're a fan of sorts then you can spend hours just playing causally. Want a better experience? Then you can go into the tournament, or my favourite, the career mode. In the more recent installments, you have online modes which have improved sown the years to offer an array of different cooperative and competitive modes. I find it hard just picking what mode to play sometimes, all are equally fun and addictive. It's also a great game to enjoy with friends and this is one of the only games that I still play, as my interest in gaming has slowly diminished in the last year or so.
GTAIV
I can criticise this game a lot, mainly for its comparison with its main predecessor, San Andreas, but I still adore this game, in fact, it's in my top ten, so I definitely rate this game high. However, a lot for people may be thinking why I put a story focused game in my multiplayer sections, well I have a few reasons. For one, I did love the story and it is a length one, but I easily completed this in around 20-25 hours. Plus unlike San Andreas, there wasn't a whole lot of do and explore outside the main missions.
This game came to life in the multiplayer modes. Now I'll admit, it did feel a little like these were kind of thrown in, but that just goes to show how much online works in a game such as GTA. I think anyone who had played the others had wanted to enjoy this with others and have gun fights etc. Well here you have it in this game. Most of my time was spent in the free mode, where I would mess around with friends, do random stuff, have gun wars, car chases, helicopter fights etc. I rarely played the competitive modes, but they were also fun just not on the same level. All of this was added on with the two dlc packs, which prolonged the initial experience a great deal, especially The Ballad of Gay Tony add on, where I spent most of my time.
Single Player
GTA: San Andreas
My favourite game of all time so no surprise it's up here. This game just has so much depth, things to do and exploration, a prime example of a how a sandbox world can be used to great effect. The sheer size of the world led to larger exploration and more prolonged navigation -- that really added to the time spent, but there were two main factors; story missions and casual enjoyment. On the one hand, you had this wide array of vast and expansive missions that varied on skill level and were just plain great. I think my time spent mainly comes from the fact that there were around 100+ missions in total and doing missions alone would lead to around 30-40 hours game time.
Then you have the causal GTA experience -- I won't get into what antics people usually get up to, but it was extremely fun and one could skip the missions entirely and engage in a 100+ hour gaming experience. On top of that you have, side quests, miscellaneous quests, level systems, transport schools (car/bike/plane/boat etc.), racing missions, random encounters, mass collectible quests, two player and of course cheats. I've replayed this game three times ever since I bought it back in 2004 and probably have around 250 hours, maybe more but I honestly don't know.
Pokemon Sapphire
I don't really have to explain much here, it's a Pokemon game at the end of the day, they are known for there extremely addictive gameplay and collection aspects. So pretty much this game has an awesome main quest/objective, whatever people call it. Add this with trying to train, level up and catch all sorts of the many Pokemon and you have a big experience. Pokemon Sapphire is definitely my favourite, and truthfully, the only game in the series that I really got into.
Fallout 3/New Vegas
I'll pair these two together, just because they merit similar qualities. Here you have two RPGs on a massive post apocalyptic scale. The size of the world is massive, more so in New Vegas, but that size really does equate to time. I think the reason why I played these games so much was the fact that there was just so much to do combined with freedom. I could play my own way, explore what I wanted etc. All this sense of "freedom" gave me more of a warrant to explore and of course I did.
Both of these games have a pretty lengthy main quest but that's just the start, if one plays single player quests only, then they're only scratching the surface of the game. Fallout is all about exploration, finding new locations, new quests, new guns, caps -- complemented by a top draw currency system -- the game was just screaming for you to explores. Even if one completed all the main quests, side quests, miscellaneous quests, collected all items and reached a maximum level, there were still places to go and see and generally, just have fun. The Fallout games are notorious for random occurrences and whatnot, so all that was just a bonus. Then you have DLC, and probably some of the best I've ever seen added on to a game before. Not sure about specific hours, but around the 200 hour mark maybe.
Multiplayer
Call of Duty: World at War
What's this? A Zelda fan who likes Call of Duty!? I know I know, there are probably multiple people on this forum alone who are fond of this series, and believe it or not, it's not as bad as it seems. In fact, I think the hate is rather naive and misconstrued. Here you have a very polished game with great game play, great controls and an addictive multiplayer to top it off. Of course my main game hours came from online. I was around 14 at the time, if I recall and I was heavily anticipating this game, as were the vast majority of my friends. So on the one hand, I loved the social aspect with friends, but I loved the sheer addictiveness that competitive brought.
Why World at War specifically? Well people mainly see this as an odd game in the franchise, what with it revisiting WWII, but this just added to the charm in my opinion. It had a stimulating story, an amazing multiplayer, that was pretty well balanced and filled with great maps. If it's one thing that makes a great online shooter, it's the map design for me. I really did love this game, but were I enjoyed most was the Co-op section, more so the "Zombies" game mode. A great strategic survival style game mode that was heavily addictive. Add this with the three extra dlc maps and I spent hours and hours on Zombies. Online, including all my PS3 accounts, I clocked up around 10-12 days playing time (250 hours), which doesn't sound nearly as much as I remember. Combine this with the other modes and I probably have around spent 300 hours on this game.
Fifa (insert number here)
I'm a big sports fan and a big football (soccer) fan, so this game is pretty much a standard game for guys like me. I've owned every installment since the 1998 edition, so around 15 games, each on an annual basis. I can't really pin point time spent, even more so on a specific game, as I've probably spent an equal amount of time on most.
The game time comes from a number of different aspects within the game, for one it's just a great game for any football fan, if you're a fan of sorts then you can spend hours just playing causally. Want a better experience? Then you can go into the tournament, or my favourite, the career mode. In the more recent installments, you have online modes which have improved sown the years to offer an array of different cooperative and competitive modes. I find it hard just picking what mode to play sometimes, all are equally fun and addictive. It's also a great game to enjoy with friends and this is one of the only games that I still play, as my interest in gaming has slowly diminished in the last year or so.
GTAIV
I can criticise this game a lot, mainly for its comparison with its main predecessor, San Andreas, but I still adore this game, in fact, it's in my top ten, so I definitely rate this game high. However, a lot for people may be thinking why I put a story focused game in my multiplayer sections, well I have a few reasons. For one, I did love the story and it is a length one, but I easily completed this in around 20-25 hours. Plus unlike San Andreas, there wasn't a whole lot of do and explore outside the main missions.
This game came to life in the multiplayer modes. Now I'll admit, it did feel a little like these were kind of thrown in, but that just goes to show how much online works in a game such as GTA. I think anyone who had played the others had wanted to enjoy this with others and have gun fights etc. Well here you have it in this game. Most of my time was spent in the free mode, where I would mess around with friends, do random stuff, have gun wars, car chases, helicopter fights etc. I rarely played the competitive modes, but they were also fun just not on the same level. All of this was added on with the two dlc packs, which prolonged the initial experience a great deal, especially The Ballad of Gay Tony add on, where I spent most of my time.
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