The genuine lack of plot detail was a disappointment to be sure, especially after Skyward Sword (as relatively simple as its story overall may have been). Considering it never made it a goal to have an in-depth story, though, it's not that big of a deal. I can let it slide this time.I've already agreed that the game is very good, and I share the sentiments that it's better than some of the modern games (something I wouldn't have thought of saying if I didn't have the game). But just think, wonder if we had some sidequests that gave up different items or maybe even upgrades to the items. Wonder if we had sidequests that developed some of the characters development? (Hello, sages anyone???). To me, the game sped things up too quickly. It doesn't even take 2 hours to complete the first 3 dungeons and get the Master Sword. I just feel like things were TOO fast paced. I like the feel of things being fast paced but not to the point of the story line advancing too quickly. I mean for ****s sake, we barely got to see Yuga do anything. He doesn't even have proper character development. We no longer live in an age where it was okay for games to have little character development and quick storylines. We live in the 21st century where expectations are greater to keep us entertained. Heck, I feel that the Oracles game had better character development.
Please tell me why it's such a bad thing for me to want to have more out of A Link Between Worlds.
However, from a gameplay standpoint... you really have nothing in the realm of complaints. The only thing worth being miffed about is that a Boss Rush mode wasn't included. That and how awful Octoball's mechanics were.