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Enemy Analyzation Is Back

JuicieJ

SHOW ME YA MOVES!
Joined
Jan 10, 2011
Location
On the midnight Spirit Train going anywhere
I really saw this coming from a mile away with screenshots of Fi's head on the D-pad while enemies were targeted, but it's nice to see a screenshot actually showing it. Check it out:

euross3.jpg


So, are you glad that this aspect is back like I am?
 

zeldahuman

Graphic Designer
Joined
Feb 22, 2011
Location
Akkala
Wow, it's great to see this coming back! I loved how Navi knew all this information, and I love the fact it'll be in Skyward Sword.
 
Joined
Sep 10, 2011
Location
Hartford
Oh my gosh, I was wondering if they were gonna ever do this again . . . so happy they did! I feel they easily could've done that with Midna in TP . . . wonder why they changed their minds? Anyways, I thought this was so helpful in OoT/MM and I see a lot of memories coming back with this!
 

Ruby Link

He who started the fire
Joined
Jun 28, 2011
Location
I have no idea...
I didn't find it extremely useful in OoT, but it's still cool to know about the enemy. Thank you for bringing it back Nintendo. :yes:
 
Joined
Jul 22, 2011
To elaborate on my last post, I'm really glad that they're bringing it back (obviously). I really missed it in TWW and TP. To take it a step further, I think it would be pretty cool to have an archive of enemies and such, similar to what Metroid Prime used.
 

Ronin

There you are! You monsters!
Forum Volunteer
Joined
Feb 8, 2011
Location
Alrest
I love the harder topside. Adds more difficulty than TP's softspot on the Skultulla's face.
 

MasterLink209

The new guy :)
Joined
Oct 3, 2011
Location
The Arcade.
I didn't find it extremely useful in OoT, but it's still cool to know about the enemy. Thank you for bringing it back Nintendo. :yes:

Yeah, just what I was about to say.
I hardly ever used it in OOT/MM but I'm still glad that its back. And who knows, maybe I'll need it now that enemies are harder (supposedly).
 

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