Greetings Morbid Minish and welcome to Dungeons & Dragons Mafia! For this game you are the Town Cleric, the Doctor. Through the use of divine prayer, you are able to heal any and all physical damage an adventurer has sustained, up to the point of death. Once each night you will be able to sneak out and protect any player in the game from being night killed. Do this by responding to this conversation each night with the name of the player you wish to protect. You may not target yourself.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings ZinnLav and welcome to Dungeons & Dragons Mafia! For this game you will be the Town Ranger, the Roleblocker. Once each night you will be able to fire an arrow that contains a temporary paralyzing agent that prevents any player in the game from performing their night action. Do this by responding to this conversation each night with the name of the player you wish to roleblock.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings Moe and welcome to Dungeons & Dragons Mafia! For this game you will be The Vigilante Fighter. Due to your overwhelming combat abilities, once each night you will be able to attempt to kill any player in the game. Do this by responding to this conversation each night with the name of your target. It is risky for you though, since you do not know who are with you and who are against you. Of course you can choose not to kill if you so wish. You may not target yourself.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings Mido/Rubik and welcome to Dungeons & Dragons Mafia! For this game you will be the Paladin, the Cop. Once each night you may attempt to pray and investigate any player in the game to find out if they are guilty or innocent. Do this by responding to this conversation each night with the name of your target, then we will tell you if your target is guilty or not.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings funnygurl555 and welcome to Dungeons & Dragons Mafia! For this game you will be Monk A, a Mason. Monks have the special ability to recognize a fellow monk on the spot. As a Mason you have the advantage of knowing the identity of the other Mason. Thus you have another player you can trust completely. The other Mason is Y. You will be able to communicate with each other secretly via Discord.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings link 182 and welcome to Dungeons & Dragons Mafia! For this game you will be Monk B, a Mason. Monks have the special ability to recognize a fellow monk on the spot. As a Mason you have the advantage of knowing the identity of the other Mason. Thus you have another player you can trust completely. The other Mason is Y. You will be able to communicate with each other secretly via Discord.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings Zelda18 and welcome to Dungeons & Dragons Mafia! For this game you will be Sorcerer, the Universal Backup. Upon the death of the first active Town power role you will assume their role and and their abilities. When this happens you will be informed here of your new role on how it works.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings leetic and welcome to Dungeons & Dragons Mafia! For this game you will be Druid, the Absorber. Being the Absorber you have the passive ability of absorbing any and every ability that is performed on you at night. This means that each time someone successfully targets you during the night phase you will receive a 1-Shot ability of whatever power they were using on you. You can stack up on 1-Shot abilities if you wish, but you may only use one per night even if you hold several. Simply respond to this conversation to tell us which ability you want to perform and on whom once you have abilities to use. You may not target yourself. Keep in mind that the actions performed on you will go through like normal.
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings DekuNut and welcome to Dungeons & Dragons Mafia! For this game you will be the Bard, the Inventor. You hold possession of several special items that you can distribute at night to the players of your choosing. When all items have been handed out once you will automatically restock so you can continue your business. Each night you can respond to this conversation where you tell us which item you want to hand out and to which player you wish to give it. You may not target yourself. Here is the list of your items:
- Mind Stone
- Staff of Healing
- Sleep Potion
- Poison
- Sword
- Antidote
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.
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Greetings Ryuken and welcome to Dungeons & Dragons Mafia! For this game you will be Wizard, the Spell Caster. As the Spell Caster you have four spells that you can choose to cast at night. However, you can only cast one each night. You may not target yourself. Once you have used each spell once they will refill so you can use them all again, and so on. This prevents you from only casting one of your spells over and over. Here is the list of your spells:
- Silence - All magic based actions from your target will be nullified
- Ridicule - Target's vote does not count the next day
- Absorb - You receive absorb status for that night
- Heal - Protects your target from both night kills and poison attempts
You are on the Town’s side, which means that you win when the Mafia has been eliminated and no further quarrels remain.
Please confirm that you have received and understood your role in the sign-up thread here:
https://zeldadungeon.net/forum/threads/dungeons-and-dragons-mafia-sign-ups.64901/ If you have any questions regarding your role or the game in general, do not hesitate to ask me about it in this conversation thread.