I just finished SS, and would have a hard time doing a favorites lists to rank the games I liked the most, as all the Zelda titles have their pros and cons, things I loved and hated, ect. Also, it's hard to judge from a single playthrough; second and third runs can offer different perspectives. As far as SS goes, throughout my whole first playthrough, I just remember thinking multiple times, 'this game is beautiful,' which was isn't a common reaction for me. Sure, there were flaws, things that could have been expanded more, and it takes a while for the story to get to a good pace in the beginning, but SS is the first game experience in a while that really, really absorbed me, through the combat, the environments, the music, and the story. It hit me very emotionally, there were nuances and subtleties I enjoyed noticing. There were game and plot elements I had been hoping for that made it into the game, like running into bosses outside of dungeons and a support system of friends for Link (that aren't little kids). I really didn't find much issue with the motion controls besides a need to re-calibrate once in a while. I think it was utilized to its best ability and I loved it; so much better than the wrist-waggling in TP. All this considered, yes, I think I can call it one of my favorites.
Not to mention, this is the first major release for the series since I've been an active member of the Zelda fanbase community. I almost never pay attention to release dates and hype for new games of any series, but SS was an exception. I wasn't expecting a perfect game, since that's kind of impossible, but there was something immensely satisfying about following the development, making predictions, excitedly counting down, and finally getting your hands on the game and playing and discovering for yourself. I realize that that process has nothing to do with the game itself
but, personally, it wrapped up my experience nicely.
And, in all honesty, I'm a total hypocrite. I jumped on the Grumpy and Disappointed Bandwagon when SS's E3 trailer first showed, and complained, in detail, about things we were seeing in the trailers that I actually came to really appreciate in-game. It kind of taught me a typical "don't judge a book by it's cover" kind of lesson.