Master Kokiri 9
The Dungeon Master
- Joined
- Aug 19, 2009
- Location
- My ship that sailed in the morning
I don't know if my character is valid but if your going to ask me why he has to many magical alignment it's because he live's <b>10,000 B.C</b>. I Hope my character will be accepted.
Well, sorry Fighty (what is it with me calling people by a portion of their names and then adding a y anyways? Swordy, Beeky, and now Fighty?!), but I don't have that role and werewolves aren't exactly in this story. Plus, he's a bit too old for the story (okay, understatement, he's way too old). And with so many magical alignments, abilities, and immunities (vampire immune to sun? yeah, if this was an RPG, he'd be beyond game breaker material just for that) he's way too overpowered, if not a little too Mary Sue-ish for my tastes (Mary Sue = FRIGGIN BAD in case you didn't know).
My thoughts are to just give him one alignment (like an actual element like Earth, Fire, Wind, etc, trust me, he's gonna be awesome enough with just one alignment, I'll make sure of it), cut down his age a little bit (the maximum I'll allow for vamps is 500 years of "true" age, I probably should've said that), maybe have him as the Big Bad or an appearance (he also seems like a pretty good candidate for Big Bad's Right Hand Man), and then perhaps try not to have as many conflicting personalities (after all, you'd think an unfriendly person would be unfriendly because he's not the niceest person around and a loner wouldn't be so carefree, etc).
Sorry, you've got a decent start with your character, but as he is I (sadly) won't be able to accept him.