First off this is such a minor issue that it doesn't affect how I feel about the game at all, but the first two dungeons just seem completely misnamed IMO. Maybe I'm missing something but sky is about the fourth thing I think of when I try to fit a theme on that temple. First I think of forest because it's in a forest, then water (water played a big role in the first part of the temple), then no theme because nothing really sticks out about the temple, and then sky because you have to walk a tightrope and swing across chasms at the end. Also the thing that confused me most is that the bird statue right outside the temple calls the area "Forest Temple." Was Skyview just an arbitrary name picked to avoid complaints that this game starts with a forest dungeon like OOT, MM, or TP? That's the only explanation I can think of that makes sense to me, but please let me know what you think.
Secondly the Earth Temple almost seems like they just picked the name of an element out of a hat. Upon entering the dungeon all you see is red from all the fire. Is it called the Earth Temple because it's supposed to be in a volcano? Even so I think fire makes more sense. Once again I think they were trying to differentiate this game from Ocarina and Twilight Princess (both of which had fire as the theme of the second dungeon). I'm not saying that the fact that Skyward Sword starts with Forest, Fire.. bothers me, but it does bother me a little that it seems like Nintendo is trying to hide that fact with the names of the dungeons. Maybe I'm just way off though. Every other dungeon seemed perfectly named to me but the first two just stuck out to me.
Also I have a second question. How does everyone feel about how the game had fairly unique themes for dungeons and in some cases put multiple themes together, is this better than the old style from OOT where dungeons had a single overarching theme? I loved how the dungeons in this game didn't feel super generic (i.e. only forest, fire, water etc.). Skyview seemed like kind of a themeless dungeon (or had little elements of different kinds of themes) which makes it unique in its own right. The Earth Temple and Fire Sanctuary were the only two dungeons that seemed to have a general theme and both of them were fire. Lanayru Mining Facility had mechanical/desert/time themes simultaneously which was really cool. Ancient Cistern pulled off water/undead themes very well IMO. The sandship's pirate theme I loved as well and this dungeon had a time theme as well. Sky Keep was a mix of all the rest of the themes which is a good idea for a final dungeon. I hope we see dungeons like these in the future.
Secondly the Earth Temple almost seems like they just picked the name of an element out of a hat. Upon entering the dungeon all you see is red from all the fire. Is it called the Earth Temple because it's supposed to be in a volcano? Even so I think fire makes more sense. Once again I think they were trying to differentiate this game from Ocarina and Twilight Princess (both of which had fire as the theme of the second dungeon). I'm not saying that the fact that Skyward Sword starts with Forest, Fire.. bothers me, but it does bother me a little that it seems like Nintendo is trying to hide that fact with the names of the dungeons. Maybe I'm just way off though. Every other dungeon seemed perfectly named to me but the first two just stuck out to me.
Also I have a second question. How does everyone feel about how the game had fairly unique themes for dungeons and in some cases put multiple themes together, is this better than the old style from OOT where dungeons had a single overarching theme? I loved how the dungeons in this game didn't feel super generic (i.e. only forest, fire, water etc.). Skyview seemed like kind of a themeless dungeon (or had little elements of different kinds of themes) which makes it unique in its own right. The Earth Temple and Fire Sanctuary were the only two dungeons that seemed to have a general theme and both of them were fire. Lanayru Mining Facility had mechanical/desert/time themes simultaneously which was really cool. Ancient Cistern pulled off water/undead themes very well IMO. The sandship's pirate theme I loved as well and this dungeon had a time theme as well. Sky Keep was a mix of all the rest of the themes which is a good idea for a final dungeon. I hope we see dungeons like these in the future.